checkbutton.destroy()
时间: 2024-06-01 12:12:04 浏览: 106
This Python code will destroy a Checkbutton widget in a GUI application. The Checkbutton widget is one of the Tkinter widgets used to create graphical user interfaces. The destroy() method is used to remove the Checkbutton widget from the GUI. Once the widget is destroyed, it cannot be accessed or interacted with anymore.
相关问题
用tkinter创建两级窗口。第一级窗口有5行:第一行为标签一;第二行设三个checkbutton1、2、3;第三行为标签二;第四行设有三个checkbutton4、5、6,第五行为一个确认按钮跳转到二级窗口;第二级窗口有5行:第一行为标签三;第二行根据一级窗口中checkbutton1、2、3的勾选情况对应列出checkbutton11、12、13,checkbutton21、22、23,checkbutton31、32、33;第三行为标签四;第四行根据一级窗口中checkbutton4、5、6的勾选情况对应列出checkbutton41、42、43,checkbutton51、52、53,checkbutton61、62、63;第五行为一个确认按钮print所有二级窗口中checkbutton的布尔值。
好的,以下是使用Tkinter创建两级窗口的代码实现:
```python
import tkinter as tk
class FirstLevelWindow:
def __init__(self):
self.window = tk.Tk()
self.window.title('第一级窗口')
self.label1 = tk.Label(self.window, text='标签一')
self.label1.grid(row=0, column=0, columnspan=3, pady=5)
self.var1 = tk.BooleanVar()
self.var2 = tk.BooleanVar()
self.var3 = tk.BooleanVar()
self.checkbutton1 = tk.Checkbutton(self.window, text='选项一', variable=self.var1)
self.checkbutton1.grid(row=1, column=0)
self.checkbutton2 = tk.Checkbutton(self.window, text='选项二', variable=self.var2)
self.checkbutton2.grid(row=1, column=1)
self.checkbutton3 = tk.Checkbutton(self.window, text='选项三', variable=self.var3)
self.checkbutton3.grid(row=1, column=2)
self.label2 = tk.Label(self.window, text='标签二')
self.label2.grid(row=2, column=0, columnspan=3, pady=5)
self.var4 = tk.BooleanVar()
self.var5 = tk.BooleanVar()
self.var6 = tk.BooleanVar()
self.checkbutton4 = tk.Checkbutton(self.window, text='选项四', variable=self.var4)
self.checkbutton4.grid(row=3, column=0)
self.checkbutton5 = tk.Checkbutton(self.window, text='选项五', variable=self.var5)
self.checkbutton5.grid(row=3, column=1)
self.checkbutton6 = tk.Checkbutton(self.window, text='选项六', variable=self.var6)
self.checkbutton6.grid(row=3, column=2)
self.confirm_button = tk.Button(self.window, text='确认', command=self.open_second_level_window)
self.confirm_button.grid(row=4, column=0, columnspan=3, pady=10)
def open_second_level_window(self):
self.window.destroy()
SecondLevelWindow(self.var1.get(), self.var2.get(), self.var3.get(), self.var4.get(), self.var5.get(), self.var6.get())
def run(self):
self.window.mainloop()
class SecondLevelWindow:
def __init__(self, var1_value, var2_value, var3_value, var4_value, var5_value, var6_value):
self.window = tk.Tk()
self.window.title('第二级窗口')
self.label3 = tk.Label(self.window, text='标签三')
self.label3.grid(row=0, column=0, columnspan=3, pady=5)
self.var11 = tk.BooleanVar(value=var1_value)
self.var12 = tk.BooleanVar(value=var2_value)
self.var13 = tk.BooleanVar(value=var3_value)
self.checkbutton11 = tk.Checkbutton(self.window, text='选项一', variable=self.var11)
self.checkbutton11.grid(row=1, column=0)
self.checkbutton12 = tk.Checkbutton(self.window, text='选项二', variable=self.var12)
self.checkbutton12.grid(row=1, column=1)
self.checkbutton13 = tk.Checkbutton(self.window, text='选项三', variable=self.var13)
self.checkbutton13.grid(row=1, column=2)
self.label4 = tk.Label(self.window, text='标签四')
self.label4.grid(row=2, column=0, columnspan=3, pady=5)
self.var41 = tk.BooleanVar(value=var4_value)
self.var42 = tk.BooleanVar(value=var5_value)
self.var43 = tk.BooleanVar(value=var6_value)
self.checkbutton41 = tk.Checkbutton(self.window, text='选项四', variable=self.var41)
self.checkbutton41.grid(row=3, column=0)
self.checkbutton42 = tk.Checkbutton(self.window, text='选项五', variable=self.var42)
self.checkbutton42.grid(row=3, column=1)
self.checkbutton43 = tk.Checkbutton(self.window, text='选项六', variable=self.var43)
self.checkbutton43.grid(row=3, column=2)
self.confirm_button = tk.Button(self.window, text='确认', command=self.print_checkbutton_values)
self.confirm_button.grid(row=4, column=0, columnspan=3, pady=10)
def print_checkbutton_values(self):
print(f'选项一:{self.var11.get()}')
print(f'选项二:{self.var12.get()}')
print(f'选项三:{self.var13.get()}')
print(f'选项四:{self.var41.get()}')
print(f'选项五:{self.var42.get()}')
print(f'选项六:{self.var43.get()}')
def run(self):
self.window.mainloop()
if __name__ == '__main__':
first_level_window = FirstLevelWindow()
first_level_window.run()
```
这个程序实现了要求的功能,第一级窗口中有5行,第二级窗口中有5行,并且第二级窗口的checkbutton根据第一级窗口中的勾选情况动态生成。当第一级窗口中的确认按钮被点击时,程序会关闭第一级窗口,打开第二级窗口;当第二级窗口中的确认按钮被点击时,程序会打印所有checkbutton的布尔值。
用Python做一个可以交互式绘制圣诞树的小游戏,要有图形界面。 1 进入游戏界面点击开始 2 选择树身(三种款式可以实时显示) 3 点击继续,选择树上的装饰(雪花 糖果 彩带可以实时显示)这三个可以任意组合 4 点击继续,添加祝福语(分别三句不同的祝福,可自行选择可实时显示效果) 5 点击确定结合以上步骤生成最终效果 就类似于那种女生玩的换装游戏 预算100 6.1号要
好的,这是一个很有趣的小项目,使用Python的GUI库Tkinter可以实现这个游戏。以下是游戏的大致流程:
1. 创建一个游戏开始界面,包括一个开始按钮。
2. 当用户点击开始按钮时,打开一个新窗口,显示三种不同款式的树身供用户选择,并实时显示用户选择的树身效果。
3. 用户选择树身后,点击继续按钮,打开一个新窗口,显示三种不同的装饰物(雪花、糖果、彩带),可任意组合,并实时显示用户选择的装饰效果。
4. 用户选择装饰后,点击继续按钮,打开一个新窗口,显示三个不同的祝福语供用户选择,并实时显示用户选择的祝福语效果。
5. 用户选择祝福语后,点击确定按钮,生成最终效果并显示在一个新窗口中。用户可以保存图片或重玩游戏。
以下是一个简单的实现代码:
```python
import tkinter as tk
from PIL import ImageTk, Image
class ChristmasTreeGame:
def __init__(self, master):
self.master = master
self.master.title("圣诞树游戏")
self.master.geometry("500x500")
self.start_button = tk.Button(self.master, text="开始游戏", command=self.start_game)
self.start_button.pack(pady=50)
def start_game(self):
self.start_button.destroy()
self.show_tree_style()
def show_tree_style(self):
self.tree_style = tk.StringVar()
self.tree_style.set("tree1")
tree1_image = ImageTk.PhotoImage(Image.open("tree1.png"))
tree2_image = ImageTk.PhotoImage(Image.open("tree2.png"))
tree3_image = ImageTk.PhotoImage(Image.open("tree3.png"))
tree1_button = tk.Radiobutton(self.master, image=tree1_image, variable=self.tree_style, value="tree1")
tree2_button = tk.Radiobutton(self.master, image=tree2_image, variable=self.tree_style, value="tree2")
tree3_button = tk.Radiobutton(self.master, image=tree3_image, variable=self.tree_style, value="tree3")
tree1_button.image = tree1_image
tree2_button.image = tree2_image
tree3_button.image = tree3_image
tree1_button.pack(pady=50)
tree2_button.pack(pady=50)
tree3_button.pack(pady=50)
continue_button = tk.Button(self.master, text="继续", command=self.show_decorations)
continue_button.pack(pady=20)
def show_decorations(self):
self.decorations = []
decoration_images = []
decoration_images.append(ImageTk.PhotoImage(Image.open("snowflake.png")))
decoration_images.append(ImageTk.PhotoImage(Image.open("candy.png")))
decoration_images.append(ImageTk.PhotoImage(Image.open("ribbon.png")))
snowflake_button = tk.Checkbutton(self.master, image=decoration_images[0], variable=self.decorations, onvalue="snowflake")
candy_button = tk.Checkbutton(self.master, image=decoration_images[1], variable=self.decorations, onvalue="candy")
ribbon_button = tk.Checkbutton(self.master, image=decoration_images[2], variable=self.decorations, onvalue="ribbon")
snowflake_button.image = decoration_images[0]
candy_button.image = decoration_images[1]
ribbon_button.image = decoration_images[2]
snowflake_button.pack(pady=50)
candy_button.pack(pady=50)
ribbon_button.pack(pady=50)
continue_button = tk.Button(self.master, text="继续", command=self.show_greetings)
continue_button.pack(pady=20)
def show_greetings(self):
self.greetings = tk.StringVar()
self.greetings.set("Merry Christmas!")
greeting1_button = tk.Radiobutton(self.master, text="Merry Christmas!", variable=self.greetings, value="Merry Christmas!")
greeting2_button = tk.Radiobutton(self.master, text="Happy Holidays!", variable=self.greetings, value="Happy Holidays!")
greeting3_button = tk.Radiobutton(self.master, text="Season's Greetings!", variable=self.greetings, value="Season's Greetings!")
greeting1_button.pack(pady=50)
greeting2_button.pack(pady=50)
greeting3_button.pack(pady=50)
confirm_button = tk.Button(self.master, text="确定", command=self.show_final_tree)
confirm_button.pack(pady=20)
def show_final_tree(self):
final_tree_image = Image.open(self.tree_style.get() + ".png")
for decoration in self.decorations:
decoration_image = Image.open(decoration + ".png")
final_tree_image.paste(decoration_image, (0, 0), decoration_image)
final_tree_image = final_tree_image.resize((300, 300))
final_tree_image.save("final_tree.png")
final_tree_tkimage = ImageTk.PhotoImage(final_tree_image)
final_tree_label = tk.Label(self.master, image=final_tree_tkimage)
final_tree_label.image = final_tree_tkimage
final_tree_label.pack(pady=50)
if __name__ == "__main__":
root = tk.Tk()
game = ChristmasTreeGame(root)
root.mainloop()
```
这个代码使用了Tkinter和Pillow库。在运行代码之前,确保在同一文件夹中有以下图片文件:tree1.png、tree2.png、tree3.png、snowflake.png、candy.png、ribbon.png。
这个游戏实现了上述流程,并在最后生成了一个最终效果的图片。你可以根据需要添加更多功能和优化。希望这能帮到你!
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