生成订餐管理系统的C加加代码
时间: 2023-10-24 19:06:48 浏览: 70
好的,根据之前的订餐管理系统设计,下面是一个简单的C++代码示例:
```cpp
#include <iostream>
#include <string>
#include <vector>
using namespace std;
// 定义餐厅信息结构体
struct Restaurant {
string name;
string address;
string phone;
};
// 定义菜品信息结构体
struct Dish {
string name;
float price;
string description;
Restaurant* restaurant;
};
// 定义订单信息结构体
struct Order {
int id;
vector<Dish*> dishes;
float total;
Restaurant* restaurant;
};
// 定义餐厅管理员类
class RestaurantAdmin {
public:
RestaurantAdmin(string name, string password, Restaurant* restaurant) {
this->name = name;
this->password = password;
this->restaurant = restaurant;
}
void addDish(Dish* dish) {
restaurant->dishes.push_back(dish);
}
void removeDish(Dish* dish) {
for (int i = 0; i < restaurant->dishes.size(); i++) {
if (restaurant->dishes[i] == dish) {
restaurant->dishes.erase(restaurant->dishes.begin() + i);
break;
}
}
}
private:
string name;
string password;
Restaurant* restaurant;
};
// 定义顾客类
class Customer {
public:
Customer(string name, string phone) {
this->name = name;
this->phone = phone;
}
void placeOrder(Order* order) {
orders.push_back(order);
}
private:
string name;
string phone;
vector<Order*> orders;
};
int main() {
// 创建餐厅管理员和顾客
Restaurant* restaurant = new Restaurant{"Restaurant A", "123 Main St", "555-1234"};
RestaurantAdmin* admin = new RestaurantAdmin{"Admin A", "password", restaurant};
Customer* customer = new Customer{"Customer A", "555-5678"};
// 创建菜品
Dish* dish1 = new Dish{"Dish 1", 10.99, "This is dish 1", restaurant};
Dish* dish2 = new Dish{"Dish 2", 8.99, "This is dish 2", restaurant};
// 餐厅管理员添加菜品
admin->addDish(dish1);
admin->addDish(dish2);
// 创建订单
Order* order = new Order{1, {dish1, dish2}, 19.98, restaurant};
// 顾客下单
customer->placeOrder(order);
return 0;
}
```
以上代码包含了餐厅信息、菜品信息、订单信息等实体的定义,以及餐厅管理员、顾客的类定义。在main函数中,我们创建了餐厅管理员、顾客、菜品、订单等对象,并进行了一些简单的操作,例如添加菜品、下订单等。当然,这只是一个简单的示例,实际的订餐管理系统可能会更加复杂。在实现订餐管理系统时,你需要根据具体的需求进行设计和开发。
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