写一个关于blender的python脚本,复制场景中原有的立方体 沿着Y轴平均分布
时间: 2023-05-30 14:03:51 浏览: 92
import bpy
# 获取当前场景中的所有对象
all_objects = bpy.context.scene.objects
# 获取原有的立方体对象
cube = all_objects['Cube']
# 获取立方体对象的位置和缩放比例
cube_location = cube.location.copy()
cube_scale = cube.scale.copy()
# 设置立方体复制后的间隔距离
distance_between_cubes = 2
# 获取当前场景中的所有立方体对象
cube_objects = [obj for obj in all_objects if obj.type == 'MESH' and obj.name.startswith('Cube')]
# 计算新的立方体对象的位置
new_cubes_location = []
for i in range(len(cube_objects)):
new_cube_location = cube_location.copy()
new_cube_location.y += i * distance_between_cubes
new_cubes_location.append(new_cube_location)
# 复制立方体对象
for location in new_cubes_location:
new_cube = cube.copy()
new_cube.location = location
all_objects.link(new_cube)