用vba代码写一个符合9宫格游戏的二维数组
时间: 2024-02-25 18:59:21 浏览: 29
好的,以下是用 VBA 语言写一个符合9宫格游戏的二维数组的代码示例:
```
Dim gameBoard(0 To 2, 0 To 2) As Integer ' 定义一个3x3的二维数组
Sub initializeGameBoard()
' 初始化游戏板,使用数字1~9填充游戏板
Dim i As Integer, j As Integer, count As Integer
count = 1
For i = 0 To 2
For j = 0 To 2
gameBoard(i, j) = count
count = count + 1
Next j
Next i
End Sub
```
这段代码定义了一个名为 `gameBoard` 的二维数组,它有3行3列,即9个元素。然后在 `initializeGameBoard` 这个子过程中,使用嵌套的循环将数字 1~9 依次填充到游戏板中。
注意,这段代码只是一个示例,如果你需要更复杂的游戏逻辑,还需要自行编写其他的代码来实现。
相关问题
用Android studio写一个9宫格的随机数
好的,下面是一个简单的示例代码,可以在Android Studio中创建一个新项目,然后在MainActivity.java文件中添加以下代码:
```java
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import java.util.Random;
public class MainActivity extends AppCompatActivity {
private Button mButton;
private TextView mTextView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mButton = findViewById(R.id.button);
mTextView = findViewById(R.id.text_view);
mButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// 生成随机数
int[] nums = generateRandomNums(9);
// 将随机数显示在TextView上
StringBuilder sb = new StringBuilder();
for (int i = 0; i < nums.length; i++) {
sb.append(nums[i]);
if (i != nums.length - 1) {
sb.append(" ");
}
}
mTextView.setText(sb.toString());
}
});
}
// 生成随机数
private int[] generateRandomNums(int n) {
int[] nums = new int[n];
Random random = new Random();
for (int i = 0; i < n; i++) {
nums[i] = random.nextInt(n) + 1;
for (int j = 0; j < i; j++) {
if (nums[i] == nums[j]) {
i--;
break;
}
}
}
return nums;
}
}
```
在activity_main.xml布局文件中,添加一个Button和一个TextView:
```xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<Button
android:id="@+id/button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="生成随机数" />
<TextView
android:id="@+id/text_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_below="@id/button"
android:layout_marginTop="20dp"
android:textAppearance="?android:textAppearanceLarge" />
</RelativeLayout>
```
这样,当用户点击按钮时,就会生成一个随机的由1到9不重复数字组成的字符串,然后显示在TextView上。
用python写一个4*4的16宫格下棋游戏,人机对战
好的,我可以为您提供一个简单的4*4的16宫格下棋游戏,支持人机对战。需要用到Python的tkinter模块来构建GUI界面。
以下是代码:
```python
import tkinter as tk
import random
class Game:
def __init__(self):
self.window = tk.Tk()
self.window.title('16宫格棋')
self.window.geometry('300x300')
self.window.resizable(width=False, height=False)
self.player = 'X'
self.computer = 'O'
self.board = [[None for i in range(4)] for j in range(4)]
self.buttons = [[None for i in range(4)] for j in range(4)]
self.font = ('Arial', 20)
self.winner = None
self.draw_board()
self.window.mainloop()
def draw_board(self):
for row in range(4):
for col in range(4):
button = tk.Button(self.window, text='', font=self.font, width=2, height=1,
command=lambda row=row, col=col: self.button_click(row, col))
button.grid(row=row, column=col)
self.buttons[row][col] = button
def button_click(self, row, col):
if self.board[row][col] is None:
self.buttons[row][col].config(text=self.player)
self.board[row][col] = self.player
self.check_winner()
if self.winner is None:
self.computer_move()
self.check_winner()
def computer_move(self):
empty_cells = []
for row in range(4):
for col in range(4):
if self.board[row][col] is None:
empty_cells.append((row, col))
if empty_cells:
row, col = random.choice(empty_cells)
self.buttons[row][col].config(text=self.computer)
self.board[row][col] = self.computer
def check_winner(self):
for row in range(4):
if self.board[row][0] == self.board[row][1] == self.board[row][2] == self.board[row][3]:
if self.board[row][0] is not None:
self.winner = self.board[row][0]
self.declare_winner()
return
for col in range(4):
if self.board[0][col] == self.board[1][col] == self.board[2][col] == self.board[3][col]:
if self.board[0][col] is not None:
self.winner = self.board[0][col]
self.declare_winner()
return
if self.board[0][0] == self.board[1][1] == self.board[2][2] == self.board[3][3]:
if self.board[0][0] is not None:
self.winner = self.board[0][0]
self.declare_winner()
return
if self.board[0][3] == self.board[1][2] == self.board[2][1] == self.board[3][0]:
if self.board[0][3] is not None:
self.winner = self.board[0][3]
self.declare_winner()
return
if all([self.board[row][col] is not None for row in range(4) for col in range(4)]):
self.winner = 'Draw'
self.declare_winner()
def declare_winner(self):
if self.winner == 'Draw':
message = '平局!'
else:
message = '胜利者: {}'.format(self.winner)
self.window.title(message)
for row in range(4):
for col in range(4):
self.buttons[row][col].config(state='disabled')
```
运行这个程序,将会弹出一个4*4的棋盘,您可以点击空白的棋格来放置自己的棋子,电脑会自动下一步。游戏会在有一方获胜或者平局时结束。