android 汽车3D旋转,并且添加按钮
时间: 2023-05-25 16:01:22 浏览: 320
Android 3D 旋转
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A:
要实现android汽车3D旋转并添加按钮,需要使用OpenGL ES库和一些基本的绘图技术来绘制3D图形和旋转效果。以下是详细的步骤:
1. 创建OpenGL ES视图:
您需要在Activity中创建OpenGL ES视图。创建视图和设置相应的参数如下:
```
class MyGLSurfaceView extends GLSurfaceView {
public MyGLSurfaceView(Context context) {
super(context);
// Create an OpenGL ES 2.0 context.
setEGLContextClientVersion(2);
// Set the Renderer for drawing on the GLSurfaceView
setRenderer(new MyRenderer());
}
}
```
2. 创建Renderer:
Renderer类用于控制OpenGL ES绘图并呈现视觉效果。您需要重写onSurfaceCreated、onSurfaceChanged和onDrawFrame方法。以下是Renderer类的基本实现:
```
class MyRenderer implements GLSurfaceView.Renderer {
private CarModel mCar;
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
// Set the background color
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// Initialize the car model
mCar = new CarModel();
mCar.loadModel();
}
public void onDrawFrame(GL10 unused) {
// Clear the screen
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
// Draw the car model
mCar.draw();
}
public void onSurfaceChanged(GL10 unused, int width, int height) {
// Adjust the viewport based on screen dimensions
GLES20.glViewport(0, 0, width, height);
}
}
```
3. 创建CarModel:
您需要定义一个CarModel类,以便可以加载汽车模型并渲染它。以下是CarModel类的实现:
```
class CarModel {
private FloatBuffer mVertexBuffer;
private ShortBuffer mDrawListBuffer;
private int mProgram;
public void loadModel() {
// Load the car model into vertex buffer
mVertexBuffer = ByteBuffer.allocateDirect(carVertices.length * 4)
.order(ByteOrder.nativeOrder()).asFloatBuffer();
mVertexBuffer.put(carVertices).position(0);
// Load the car model draw list into buffer
mDrawListBuffer = ByteBuffer.allocateDirect(carDrawOrder.length * 2)
.order(ByteOrder.nativeOrder()).asShortBuffer();
mDrawListBuffer.put(carDrawOrder).position(0);
// Load and compile the vertex shader
int vertexShader = MyGLSurfaceView.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
// Load and compile the fragment shader
int fragmentShader = MyGLSurfaceView.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
// Create OpenGL ES program and link the shaders
mProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(mProgram, vertexShader);
GLES20.glAttachShader(mProgram, fragmentShader);
GLES20.glLinkProgram(mProgram);
}
public void draw() {
// Use the program
GLES20.glUseProgram(mProgram);
// Get handle to vertex shader's vPosition member
int mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
// Enable a handle to the vertices
GLES20.glEnableVertexAttribArray(mPositionHandle);
// Prepare the vertex data
GLES20.glVertexAttribPointer(
mPositionHandle, COORDS_PER_VERTEX,
GLES20.GL_FLOAT, false,
vertexStride, mVertexBuffer);
// Get handle to fragment shader's vColor member
int mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
// Set color for drawing the car
GLES20.glUniform4fv(mColorHandle, 1, carColor, 0);
// Draw the car
GLES20.glDrawElements(
GLES20.GL_TRIANGLES, carDrawOrder.length,
GLES20.GL_UNSIGNED_SHORT, mDrawListBuffer);
// Disable vertex array
GLES20.glDisableVertexAttribArray(mPositionHandle);
}
}
```
其中,vertexStride指每个顶点数据在缓冲区中所占的字节数({x, y, z} * 4)。
4. 添加按钮:
要添加按钮,您可以在Activity中使用布局文件添加一个Button组件。在Button的OnClickListener中实现汽车旋转逻辑。以下是Activity的基本实现:
```
public class MainActivity extends Activity implements View.OnClickListener {
private MyGLSurfaceView mGLView;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create a GLSurfaceView instance and set it as the ContentView
mGLView = new MyGLSurfaceView(this);
setContentView(mGLView);
// Add a button to the layout
Button rotateButton = new Button(this);
rotateButton.setText("Rotate");
rotateButton.setOnClickListener(this);
FrameLayout layout = new FrameLayout(this);
layout.addView(mGLView);
layout.addView(rotateButton, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
setContentView(layout);
}
public void onClick(View v) {
// Rotate the car
// ...
}
}
```
当用户点击按钮时,您需要在CarModel类中实现旋转逻辑。以下是一种可能的实现方式:
```
class CarModel {
private float mRotation = 0.0f;
public void rotate(float degrees) {
mRotation += degrees;
}
public void draw() {
// Rotate the car
Matrix.setIdentityM(mRotationMatrix, 0);
Matrix.rotateM(mRotationMatrix, 0, mRotation, 0, 1.0f, 0);
// Apply the rotation matrix to the model coordinates
Matrix.multiplyMM(mMVPMatrix, 0, mRotationMatrix, 0, mModelMatrix, 0);
// ...
}
}
```
在以上代码中,mRotationMatrix是一个4x4矩阵,用于旋转汽车模型。mModelMatrix是一个4x4矩阵,用于压缩、平移和旋转汽车模型,以便它在场景中位于正确的位置。
这就是在Android中实现汽车3D旋转并添加按钮的基本步骤。请注意,这只是一个示例实现方式,并且存在许多实现汽车旋转的不同方法,例如使用传感器等。
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