给这段程序加注释TIM15->CR2 = TIM_CR2_MMS_2|TIM_CR2_MMS_0; // TRGO trigger = oc2 TIM15->CCR1 = ADC_CHANGEOVR/4; TIM15->CCR2 = ADC_CHANGEOVR; TIM15->CCR3 = 0; TIM15->CCR4 = 0; TIM15->SMCR = 0; TIM15->CCMR1 = TIM_CCMR1_OC1M | TIM_CCMR1_OC1PE |TIM_CCMR1_OC2M ;//| TIM_CCMR1_OC2PE ; TIM15->CCMR2 = 0; TIM15->CCER = TIM_CCER_CC1E | TIM_CCER_CC1P| TIM_CCER_CC2E |TIM_CCER_CC2P; TIM15->DIER = TIM_DIER_CC1IE; TIM15->EGR = 0; TIM15->BDTR = 0;//TIM_BDTR_AOE|TIM_BDTR_MOE;
时间: 2023-06-04 14:06:20 浏览: 115
答:这段程序是给定时器TIM15进行初始化设置的,注释中的代码表示使用TIM15的定时器输出触发OC2,并且使用ADC_CHANGEOVR/4作为CC1的比较值,使用ADC_CHANGEOVR作为CC2的比较值,其他通道的比较值为0。TIM15的SMCR设置为0,CCMR1用于配置CC1和CC2的输出模式和预装载,CCMR2没有配置。CCER开启CC1和CC2的比较输出,并且设置极性为反相输出。DIER使能CC1的比较中断,EGR事件清零。BDTR没有设置任何参数。
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void button_handler(struct Button* handle) { uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id); //ticks counter working.. if((handle->state) > 0) handle->ticks++; /*------------button debounce handle---------------*/ if(read_gpio_level != handle->button_level) { //not equal to prev one //continue read 3 times same new level change if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) { handle->button_level = read_gpio_level; handle->debounce_cnt = 0; } } else { //leved not change ,counter reset. handle->debounce_cnt = 0; } /*-----------------State machine-------------------*/ switch (handle->state) { case 0: if(handle->button_level == handle->active_level) { //start press down handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->ticks = 0; handle->repeat = 1; handle->state = 1; } else { handle->event = (uint8_t)NONE_PRESS; } break; case 1: if(handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->ticks = 0; handle->state = 2; } else if(handle->ticks > LONG_TICKS) { handle->event = (uint8_t)LONG_PRESS_START; EVENT_CB(LONG_PRESS_START); handle->state = 5; } break; case 2: if(handle->button_level == handle->active_level) { //press down again handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->repeat++; EVENT_CB(PRESS_REPEAT); // repeat hit handle->ticks = 0; handle->state = 3; } else if(handle->ticks > SHORT_TICKS) { //released timeout if(handle->repeat == 1) { handle->event = (uint8_t)SINGLE_CLICK; EVENT_CB(SINGLE_CLICK); } else if(handle->repeat == 2) { handle->event = (uint8_t)DOUBLe_CLICK; EVENT_CB(DOUBLe_CLICK); // repeat hit } handle->state = 0; } break; case 3: if(handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); if(handle->ticks < SHORT_TICKS) { handle->ticks = 0; handle->state = 2; //repeat press } else { handle->state = 0; } }else if(handle->ticks > SHORT_TICKS){ // long press up handle->state = 0; } break; case 5: if(handle->button_level == handle->active_level) { //continue hold trigger handle->event = (uint8_t)LONG_PRESS_HOLD; EVENT_CB(LONG_PRESS_HOLD); } else { //releasd handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->state = 0; //reset } break; default: handle->state = 0; //reset break; } }帮我详细注释这段代码
这段代码是一个按键处理函数,主要用于处理按键的状态和事件。下面是对代码的详细注释:
```c
void button_handler(struct Button* handle) {
// 读取按键GPIO端口的电平值
uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);
// 计数器开始工作
if((handle->state) > 0) handle->ticks++;
/*------------按键消抖处理---------------*/
if(read_gpio_level != handle->button_level) { //如果读到的电平值不同于之前的
//连续读取3次相同的电平值
if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
handle->button_level = read_gpio_level; //更新电平值
handle->debounce_cnt = 0; //重置消抖计数器
}
} else { //如果电平值没有变化,重置消抖计数器
handle->debounce_cnt = 0;
}
/*-----------------状态机处理-------------------*/
switch (handle->state) {
case 0: //初始状态
if(handle->button_level == handle->active_level) { //按键按下
handle->event = (uint8_t)PRESS_DOWN; //设置按键事件
EVENT_CB(PRESS_DOWN); //触发事件回调函数
handle->ticks = 0; //重置计数器
handle->repeat = 1; //重置按键重复次数
handle->state = 1; //进入下一个状态
} else {
handle->event = (uint8_t)NONE_PRESS; //没有按键按下
}
break;
case 1: //按键按下状态
if(handle->button_level != handle->active_level) { //按键松开
handle->event = (uint8_t)PRESS_UP; //设置按键事件
EVENT_CB(PRESS_UP); //触发事件回调函数
handle->ticks = 0; //重置计数器
handle->state = 2; //进入下一个状态
} else if(handle->ticks > LONG_TICKS) { //按键按下超过长按时间
handle->event = (uint8_t)LONG_PRESS_START; //设置按键事件
EVENT_CB(LONG_PRESS_START); //触发事件回调函数
handle->state = 5; //进入下一个状态
}
break;
case 2: //单次按键按下后的状态
if(handle->button_level == handle->active_level) { //按键再次按下
handle->event = (uint8_t)PRESS_DOWN; //设置按键事件
EVENT_CB(PRESS_DOWN); //触发事件回调函数
handle->repeat++; //增加按键重复次数
EVENT_CB(PRESS_REPEAT); //触发按键重复事件回调函数
handle->ticks = 0; //重置计数器
handle->state = 3; //进入下一个状态
} else if(handle->ticks > SHORT_TICKS) { //按键松开超过短按时间
if(handle->repeat == 1) { //单击事件
handle->event = (uint8_t)SINGLE_CLICK; //设置按键事件
EVENT_CB(SINGLE_CLICK); //触发事件回调函数
} else if(handle->repeat == 2) { //双击事件
handle->event = (uint8_t)DOUBLE_CLICK; //设置按键事件
EVENT_CB(DOUBLE_CLICK); //触发事件回调函数
}
handle->state = 0; //回到初始状态
}
break;
case 3: //按键重复状态
if(handle->button_level != handle->active_level) { //按键松开
handle->event = (uint8_t)PRESS_UP; //设置按键事件
EVENT_CB(PRESS_UP); //触发事件回调函数
if(handle->ticks < SHORT_TICKS) { //按键松开时间小于短按时间
handle->ticks = 0; //重置计数器
handle->state = 2; //回到单次按键按下后的状态
} else { //按键松开时间大于等于短按时间
handle->state = 0; //回到初始状态
}
} else if(handle->ticks > SHORT_TICKS){ //按键按下时间大于短按时间
handle->state = 0; //回到初始状态
}
break;
case 5: //长按状态
if(handle->button_level == handle->active_level) { //按键继续按下
handle->event = (uint8_t)LONG_PRESS_HOLD; //设置按键事件
EVENT_CB(LONG_PRESS_HOLD); //触发事件回调函数
} else { //按键松开
handle->event = (uint8_t)PRESS_UP; //设置按键事件
EVENT_CB(PRESS_UP); //触发事件回调函数
handle->state = 0; //回到初始状态
}
break;
default: //其他状态,回到初始状态
handle->state = 0;
break;
}
}
```
#include "stm32u5xx.h"#define LED_GPIO_PORT GPIOB#define LED_GPIO_PIN GPIO_PIN_0#define BUTTON_GPIO_PORT GPIOA#define BUTTON_GPIO_PIN GPIO_PIN_0int main(){ // Enable GPIO clocks RCC->AHB4ENR |= RCC_AHB4ENR_GPIOAEN | RCC_AHB4ENR_GPIOBEN; // Configure LED pin as output LED_GPIO_PORT->MODER &= ~(GPIO_MODER_MODE0); LED_GPIO_PORT->MODER |= GPIO_MODER_MODE0_0; // Output mode LED_GPIO_PORT->OTYPER &= ~(GPIO_OTYPER_OT0); // Push-pull output LED_GPIO_PORT->OSPEEDR |= GPIO_OSPEEDR_OSPEED0; // High speed // Configure button pin as input BUTTON_GPIO_PORT->MODER &= ~(GPIO_MODER_MODE0); BUTTON_GPIO_PORT->PUPDR &= ~(GPIO_PUPDR_PUPD0); BUTTON_GPIO_PORT->PUPDR |= GPIO_PUPDR_PUPD0_0; // Pull-up mode // Loop forever while (1) { if (BUTTON_GPIO_PORT->IDR & BUTTON_GPIO_PIN) { // Button not pressed, turn off LED LED_GPIO_PORT->BSRR |= GPIO_BSRR_BR0; } else { // Button pressed, turn on LED LED_GPIO_PORT->BSRR |= GPIO_BSRR_BS0; } }}请逐行注释代码是什么意思
好的,下面是代码的逐行注释:
```
#include "stm32u5xx.h" // 包含芯片型号对应的头文件
#define LED_GPIO_PORT GPIOB // 定义 LED 的 GPIO 端口为 GPIOB
#define LED_GPIO_PIN GPIO_PIN_0 // 定义 LED 的 GPIO 引脚为 0 号引脚
#define BUTTON_GPIO_PORT GPIOA // 定义按钮的 GPIO 端口为 GPIOA
#define BUTTON_GPIO_PIN GPIO_PIN_0 // 定义按钮的 GPIO 引脚为 0 号引脚
int main()
{
// 使能 GPIO 时钟
RCC->AHB4ENR |= RCC_AHB4ENR_GPIOAEN | RCC_AHB4ENR_GPIOBEN;
// 配置 LED 引脚为输出模式
LED_GPIO_PORT->MODER &= ~(GPIO_MODER_MODE0); // 清零
LED_GPIO_PORT->MODER |= GPIO_MODER_MODE0_0; // 置位
// Output mode
LED_GPIO_PORT->OTYPER &= ~(GPIO_OTYPER_OT0); // 推挽输出
LED_GPIO_PORT->OSPEEDR |= GPIO_OSPEEDR_OSPEED0; // 配置为高速
// 配置按钮引脚为输入模式
BUTTON_GPIO_PORT->MODER &= ~(GPIO_MODER_MODE0); // 清零
BUTTON_GPIO_PORT->PUPDR &= ~(GPIO_PUPDR_PUPD0); // 清零
BUTTON_GPIO_PORT->PUPDR |= GPIO_PUPDR_PUPD0_0; // 上拉模式
// Pull-up mode
// 无限循环
while (1)
{
if (BUTTON_GPIO_PORT->IDR & BUTTON_GPIO_PIN) // 检测按钮是否按下
{
// 按钮未按下,关闭 LED
LED_GPIO_PORT->BSRR |= GPIO_BSRR_BR0; // 置位 BR0,即关闭 LED
}
else
{
// 按钮按下,打开 LED
LED_GPIO_PORT->BSRR |= GPIO_BSRR_BS0; // 置位 BS0,即打开 LED
}
}
}
```
该代码是针对 STM32U5xx 系列芯片的,主要实现了通过按下按钮控制 LED 灯的开关。具体解释如下:
- 前四行是头文件和宏定义,为整个程序提供了必要的信息。
- `main` 函数中,首先通过 `RCC_AHB4ENR_GPIOAEN` 和 `RCC_AHB4ENR_GPIOBEN` 使能了 `GPIOA` 和 `GPIOB` 的时钟。
- 接下来,通过指定引脚的模式、输出类型、速度和上下拉电阻等参数,配置了 LED 灯和按钮的引脚。
- 在 `while` 循环中,通过读取按钮的状态,控制 LED 灯的开关,即当按钮按下时打开 LED 灯,否则关闭 LED 灯。