unity写游戏源码
时间: 2023-07-05 20:14:53 浏览: 100
由于游戏源码的复杂性和多样性,无法在这里提供完整的游戏源码。但是,我可以提供一些基本的Unity游戏开发示例和代码片段,供您参考和学习。
1. 控制角色移动
```csharp
public class PlayerController : MonoBehaviour
{
public float speed;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
}
```
2. 角色跳跃
```csharp
public class PlayerController : MonoBehaviour
{
public float jumpForce;
private bool isGrounded;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
isGrounded = true;
}
}
void Update()
{
if (isGrounded && Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
isGrounded = false;
}
}
}
```
3. 物品收集
```csharp
public class ItemCollection : MonoBehaviour
{
public int scoreValue;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
GameManager.instance.AddScore(scoreValue);
gameObject.SetActive(false);
}
}
}
```
4. 敌人追击
```csharp
public class EnemyController : MonoBehaviour
{
public float speed;
public Transform target;
void Update()
{
transform.LookAt(target);
transform.position = Vector3.MoveTowards(transform.position, target.position, speed * Time.deltaTime);
}
}
```
这些示例代码可以帮助您了解Unity游戏开发中的一些基本概念和技术。但是,要构建出完整的游戏,还需要深入学习Unity API和C#编程语言。
阅读全文