Coroutine couldn't be started because the the game object 'Video' is inactive!
时间: 2024-03-06 07:52:05 浏览: 145
这个问题很可能是因为你尝试在一个处于非活动状态的游戏对象上启动协程。如果你的协程需要访问某个游戏对象,那么你需要确保该游戏对象处于活动状态。你可以通过在代码中调用SetActive(true)方法来激活该游戏对象,然后再启动协程。例如:
```
GameObject videoObject = GameObject.Find("Video");
videoObject.SetActive(true);
StartCoroutine(YourCoroutine());
```
请注意,如果你在协程中需要等待某个操作完成(例如视频加载),则需要在协程中使用yield return语句来等待操作完成。否则,协程将在操作开始后立即继续执行,可能导致错误。
相关问题
Coroutine couldn't be started because the the game object 'RightController' is inactive!
This error message indicates that a coroutine is trying to start, but the GameObject that it is attached to is currently inactive. To fix this issue, you need to activate the GameObject before starting the coroutine. You can do this using the `SetActive()` method, like this:
```
gameObject.SetActive(true);
StartCoroutine(MyCoroutine());
```
Replace `MyCoroutine()` with the name of the coroutine you are trying to start. This should allow the coroutine to start running without any issues.
Coroutine couldn't be started because the the game object 'RightController' is inactive!什么错误
该错误通常出现在Unity中使用协程时,试图启动一个协程的GameObject未激活。这可能是因为该GameObject在某个时刻被禁用了,或者在场景中未被正确地设置为激活状态。
为了解决这个问题,你需要在启动协程之前激活GameObject。可以使用 `SetActive()` 方法来实现,例如:
```
gameObject.SetActive(true);
StartCoroutine(MyCoroutine());
```
将 `MyCoroutine()` 替换为你要启动的协程的名称。这样应该就可以顺利地启动协程了。