小游戏代码python
时间: 2023-11-09 09:09:42 浏览: 50
这里提供了两个小游戏的Python代码,一个是贪吃蛇,一个是外星人入侵。其中贪吃蛇的代码使用了Pygame库,定义了三种颜色变量,实现了贪吃蛇的基本功能。而外星人入侵的代码则使用了一个名为"breakoutClone"的模块,实现了一个经典的左右移动控制游戏。同时,还提供了一个配置文件。具体的代码实现可以参考引用中的代码。
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贪吃蛇小游戏代码python
以下是一个简单的Python贪吃蛇小游戏的代码:
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 颜色定义
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
# 游戏区域大小
width, height = 800, 600
# 创建游戏区域
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')
# 设置游戏帧率
clock = pygame.time.Clock()
fps = 10
# 定义贪吃蛇
snake_block_size = 10
snake_speed = 15
snake_list = []
snake_length = 1
snake_x, snake_y = width / 2, height / 2
# 定义食物
food_x = round(random.randrange(0, width - snake_block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, height - snake_block_size) / 10.0) * 10.0
# 游戏结束函数
def game_over():
font_style = pygame.font.SysFont(None, 50)
message = font_style.render('Game Over!', True, red)
screen.blit(message, (width / 2 - 100, height / 2 - 50))
pygame.display.update()
time.sleep(2)
pygame.quit()
quit()
# 游戏主循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# 处理键盘事件
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
snake_x -= snake_block_size
elif keys[pygame.K_RIGHT]:
snake_x += snake_block_size
elif keys[pygame.K_UP]:
snake_y -= snake_block_size
elif keys[pygame.K_DOWN]:
snake_y += snake_block_size
# 判断是否吃到食物
if snake_x == food_x and snake_y == food_y:
food_x = round(random.randrange(0, width - snake_block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, height - snake_block_size) / 10.0) * 10.0
snake_length += 1
# 判断是否撞到墙壁或自己
if snake_x < 0 or snake_x > width - snake_block_size or snake_y < 0 or snake_y > height - snake_block_size:
game_over()
head = []
head.append(snake_x)
head.append(snake_y)
snake_list.append(head)
if len(snake_list) > snake_length:
del snake_list[0]
for block in snake_list[:-1]:
if block == head:
game_over()
# 绘制游戏区域
screen.fill(black)
pygame.draw.rect(screen, green, [food_x, food_y, snake_block_size, snake_block_size])
for block in snake_list:
pygame.draw.rect(screen, blue, [block[0], block[1], snake_block_size, snake_block_size])
pygame.display.update()
# 控制游戏帧率
clock.tick(fps)
```
这个代码使用了Pygame库来实现游戏界面和交互逻辑。要运行这个代码,你需要安装Pygame并在Python环境中运行它。
t贪吃蛇小游戏代码python
以下是一个简单的贪吃蛇小游戏的 Python 代码示例:
```python
import pygame
import random
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定义方向常量
UP = 0
DOWN = 1
LEFT = 2
RIGHT = 3
# 初始化 pygame
pygame.init()
# 设置窗口大小和标题
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("贪吃蛇小游戏")
# 设置时钟
clock = pygame.time.Clock()
# 加载字体
font = pygame.font.SysFont(None, 25)
# 定义贪吃蛇类
class Snake:
def __init__(self):
self.length = 1
self.positions = [((screen_width / 2), (screen_height / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.color = GREEN
self.score = 0
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
return
else:
self.direction = point
def move(self):
cur = self.get_head_position()
x, y = self.direction
new = (((cur[0] + (x * 10)) % screen_width), (cur[1] + (y * 10)) % screen_height)
if len(self.positions) > 2 and new in self.positions[2:]:
self.reset()
else:
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((screen_width / 2), (screen_height / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.score = 0
def draw(self, surface):
for p in self.positions:
r = pygame.Rect((p[0], p[1]), (10, 10))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, BLACK, r, 1)
def handle_keys(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.turn((0, -1))
elif event.key == pygame.K_DOWN:
self.turn((0, 1))
elif event.key == pygame.K_LEFT:
self.turn((-1, 0))
elif event.key == pygame.K_RIGHT:
self.turn((1, 0))
# 定义食物类
class Food:
def __init__(self):
self.position = (0, 0)
self.color = RED
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, screen_width // 10 - 1) * 10, random.randint(0, screen_height // 10 - 1) * 10)
def draw(self, surface):
r = pygame.Rect((self.position[0], self.position[1]), (10, 10))
pygame.draw.rect(surface, self.color, r)
pygame.draw.rect(surface, BLACK, r, 1)
# 创建贪吃蛇和食物对象
snake = Snake()
food = Food()
# 游戏循环
while True:
# 处理事件
snake.handle_keys()
# 移动贪吃蛇
snake.move()
# 判断是否吃到食物
if snake.get_head_position() == food.position:
snake.length += 1
snake.score += 1
food.randomize_position()
# 绘制游戏界面
screen.fill(WHITE)
snake.draw(screen)
food.draw(screen)
text = font.render("Score: " + str(snake.score), True, BLACK)
screen.blit(text, (5, 10))
pygame.display.update()
# 控制帧率
clock.tick(10)
```
这个示例代码使用 Pygame 模块进行游戏开发,实现了基本的贪吃蛇小游戏功能。你可以根据需要进行修改和扩展。