FR怎么使用three.js
时间: 2024-08-29 22:01:32 浏览: 87
FR是一个用于创建、编辑和预览3D场景的强大工具,它结合了易用性和功能丰富性。在three.js中使用FR需要几个步骤:
1. **安装依赖**:首先确保已经安装了Node.js,并通过npm安装`fr`库:
```
npm install fr -g
```
2. **创建项目**:使用FR初始化一个新的three.js项目:
```
fr new my-threejs-app
cd my-threejs-app
```
3. **引入three.js**:在项目的`index.html`文件中,添加three.js的CDN链接或本地引用,如:
```html
<script src="https://cdn.jsdelivr.net/npm/three@0.142.0/build/three.min.js"></script>
```
4. **创建场景**:在JavaScript中,加载Three.js并创建一个场景、相机和渲染器:
```javascript
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
```
5. **创建模型**:使用THREE.Object3D(例如BoxGeometry或Mesh)实例化3D模型:
```javascript
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
```
6. **动画和渲染循环**:设置动画更新和渲染函数,通常会在浏览器的`requestAnimationFrame`回调中运行:
```javascript
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
```
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