unity中异步连接RabbitMQ
时间: 2024-02-09 07:04:01 浏览: 126
在C# Unity中异步连接RabbitMQ,可以使用RabbitMQ.Client库来实现。以下是一个简单的示例代码:
```csharp
using System;
using System.Threading.Tasks;
using RabbitMQ.Client;
public class RabbitMQManager
{
private readonly string _hostName;
private readonly string _userName;
private readonly string _password;
private readonly string _exchangeName;
private readonly string _queueName;
private IConnection _connection;
private IModel _channel;
public RabbitMQManager(string hostName, string userName, string password, string exchangeName, string queueName)
{
_hostName = hostName;
_userName = userName;
_password = password;
_exchangeName = exchangeName;
_queueName = queueName;
}
public async Task ConnectAsync()
{
var factory = new ConnectionFactory
{
HostName = _hostName,
UserName = _userName,
Password = _password
};
_connection = await factory.CreateConnectionAsync();
_channel = await _connection.CreateModelAsync();
_channel.ExchangeDeclare(_exchangeName, ExchangeType.Direct);
_channel.QueueDeclare(_queueName, true, false, false, null);
_channel.QueueBind(_queueName, _exchangeName, _queueName, null);
}
public void Close()
{
_channel?.Close();
_connection?.Close();
}
}
```
在上面的代码中,我们使用了RabbitMQ.Client库中的ConnectionFactory、IConnection和IModel类来实现异步连接RabbitMQ。在ConnectAsync方法中,我们使用了await关键字来等待连接完成。在Close方法中,我们关闭了连接和通道。
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