unity微信小游戏怎么获取当前设备的分辨率
时间: 2024-09-18 21:08:31 浏览: 123
在Unity开发微信小游戏时,获取设备分辨率通常通过Unity的InputManager或GraphicsSettings API来完成。以下是一个简单的步骤:
1. 首先,在Unity编辑器中,打开`C#`脚本并添加以下代码:
```csharp
using UnityEngine;
using System.Runtime.InteropServices;
public class DeviceResolution : MonoBehaviour
{
[DllImport("Unity-iPhone-iOS9")]
private static extern void UIApplicationMain(int argc, string[] argv, string principalClassString, string delegateClassName);
public void GetScreenResolution()
{
int width = Screen.width;
int height = Screen.height;
Debug.Log($"屏幕宽度: {width}, 屏幕高度: {height}");
}
// 如果是在微信小程序环境中,这里需要判断
void Start()
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
GetScreenResolution();
}
else if (IsWechatXiaoGame()) // 判断是否是微信小游戏环境
{
float deviceScale = ApplicationInfo.currentDeviceAspectRatio; // 微信小游戏有自己的deviceScale
float scaledWidth = deviceScale * Screen.width;
float scaledHeight = deviceScale * Screen.height;
Debug.Log($"实际分辨率为 ({scaledWidth}, {scaledHeight})");
}
}
// 简单的微信小游戏环境检测函数,可能需要根据实际情况调整
private bool IsWechatXiaoGame()
{
return Application.tenantId != "";
}
}
```
注意,对于微信小游戏,`currentDeviceAspectRatio` 可能会返回一个大于1的值,这是因为微信小游戏会应用自适应缩放(例如2倍屏)。你需要根据实际需求调整分辨率获取。
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