unity调用安卓usb摄像头
时间: 2023-07-31 17:00:22 浏览: 300
要在Unity中调用安卓USB摄像头,首先需要确保你的安卓设备已经连接到电脑并且开启了开发者选项。以下是实现步骤:
1. 在Unity中创建一个新的脚本,命名为"WebcamCapture.cs"。这个脚本将负责捕获和显示USB摄像头的图像。
2. 在脚本中导入Unity的命名空间和Android的命名空间:using UnityEngine和using UnityEngine.Android。
3. 在脚本中创建一个私有的WebCamTexture变量,用于存储摄像头的图像数据:private WebCamTexture webcamTexture;
4. 在脚本的Start()方法中,使用WebCamTexture.devices获取设备上的所有相机设备。然后使用WebCamTexture.devices[0].name选择第一个设备(通常是USB摄像头)。
5. 调用WebCamTexture.Play()方法来启动摄像头,并将其分配给webcamTexture。
6. 在Update()方法中,使用GetComponent<Renderer>().material.mainTexture = webcamTexture来将捕获的图像应用到一个3D物体的材质上。
完成以上步骤后,你的Unity项目将能够调用安卓USB摄像头并显示捕获的图像。确保在构建Android项目之前,将其导出为一个Android项目,并在设备上安装和运行。同时,确保应用程序已经被授予使用摄像头的权限。
希望这些步骤能够帮助你成功在Unity中调用安卓USB摄像头。
相关问题
Unity for Android USBCamera
Unity可以通过Android的Camera2 API来访问USB摄像头。
首先,在Unity中创建一个Android插件,该插件将使用Android的Camera2 API来访问USB摄像头。然后,在Unity中调用该插件以获取从USB摄像头获取的视频数据。
以下是一个简单的Unity Android插件示例,可以用于访问USB摄像头:
```java
public class USBCameraPlugin {
private static CameraDevice camera;
private static CaptureRequest.Builder previewBuilder;
private static SurfaceTexture surfaceTexture;
private static Surface previewSurface;
private static HandlerThread handlerThread;
private static Handler handler;
private static Semaphore cameraOpenCloseLock = new Semaphore(1);
public static void startCamera(int textureId) {
// Open the camera
CameraManager manager = (CameraManager) UnityPlayer.currentActivity.getSystemService(Context.CAMERA_SERVICE);
String[] cameraIds = null;
try {
cameraIds = manager.getCameraIdList();
} catch (CameraAccessException e) {
e.printStackTrace();
}
if (cameraIds == null || cameraIds.length == 0) {
return;
}
String cameraId = cameraIds[0];
try {
if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
throw new RuntimeException("Time out waiting to lock camera opening.");
}
manager.openCamera(cameraId, new CameraDevice.StateCallback() {
@Override
public void onOpened(@NonNull CameraDevice cameraDevice) {
cameraOpenCloseLock.release();
camera = cameraDevice;
startPreview(textureId);
}
@Override
public void onDisconnected(@NonNull CameraDevice cameraDevice) {
cameraOpenCloseLock.release();
cameraDevice.close();
camera = null;
}
@Override
public void onError(@NonNull CameraDevice cameraDevice, int error) {
cameraOpenCloseLock.release();
cameraDevice.close();
camera = null;
}
}, handler);
} catch (InterruptedException e) {
throw new RuntimeException("Interrupted while trying to lock camera opening.", e);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
public static void stopCamera() {
if (camera != null) {
camera.close();
camera = null;
}
}
private static void startPreview(int textureId) {
if (camera == null) {
return;
}
try {
// Create a surface texture to receive camera data
surfaceTexture = new SurfaceTexture(textureId);
surfaceTexture.setDefaultBufferSize(1920, 1080);
previewSurface = new Surface(surfaceTexture);
// Build the preview request
previewBuilder = camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
previewBuilder.addTarget(previewSurface);
// Create a handler thread to handle camera events
handlerThread = new HandlerThread("CameraBackground");
handlerThread.start();
handler = new Handler(handlerThread.getLooper());
// Start the preview
camera.createCaptureSession(Arrays.asList(previewSurface), new CameraCaptureSession.StateCallback() {
@Override
public void onConfigured(@NonNull CameraCaptureSession cameraCaptureSession) {
try {
cameraCaptureSession.setRepeatingRequest(previewBuilder.build(), null, handler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
@Override
public void onConfigureFailed(@NonNull CameraCaptureSession cameraCaptureSession) {
stopCamera();
}
}, handler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
}
```
然后,在Unity中调用该插件以访问USB摄像头。以下是一个简单的C#脚本示例,可以用于在Unity中调用Android插件并从USB摄像头获取视频数据:
```csharp
public class USBCamera : MonoBehaviour {
private AndroidJavaObject plugin;
private Texture2D texture;
private byte[] data;
private int width = 1920;
private int height = 1080;
void Start () {
// Create the Android plugin object
plugin = new AndroidJavaObject("com.example.usbcamera.USBCameraPlugin");
// Set the texture to display camera data
texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
GetComponent<Renderer>().material.mainTexture = texture;
// Call the Android plugin to start the camera
plugin.Call("startCamera", texture.GetNativeTexturePtr().ToInt32());
}
void OnDestroy() {
// Call the Android plugin to stop the camera
plugin.Call("stopCamera");
}
void Update () {
// Update the texture with the latest camera data
if (data == null) {
data = new byte[width * height * 4];
}
texture.LoadRawTextureData(data);
texture.Apply();
}
private void OnApplicationQuit() {
// Call the Android plugin to stop the camera
plugin.Call("stopCamera");
}
}
```
这样,你就可以在Unity中通过Android插件访问USB摄像头并获取视频数据。
阅读全文