Cal Evans指南:使用Zend Framework进行PHP编程

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"《PHP架构师指南:使用Zend Framework编程》是由Calvin Evans编写的经典教程,它深入探讨了如何利用Zend Framework进行高效、稳健的PHP开发。本书是php|architect系列的一部分,专为经验丰富的开发者以及想要进一步提升在PHP框架环境下工作的专业人士设计。 书中涵盖了Zend Framework的各个方面,包括其设计理念、核心组件、MVC模式的应用、数据库集成、路由与控制器、视图层设计、以及面向服务架构(Service Oriented Architecture,SOA)的最佳实践。作者Calvin Evans以其深入浅出的风格,引导读者理解和掌握如何利用这个强大的工具来构建可扩展、模块化的应用程序。 《PHP架构师指南》版权由Calvin Evans持有,Marco Tabini & Associates, Inc.负责图书设计和排版。该书首次发行于2008年1月,拥有独特的ISBN号码978-0-9738621-5-7。这本权威之作强调所有内容未经出版商许可不得复制或传播,除非在学术评论或文章中引用。 尽管作者、出版商和其他相关人员已尽最大努力确保信息的准确性,但书中的内容并非绝对无误,且不承担因使用信息导致的任何直接或间接损失的责任。本书适合那些希望通过深入了解Zend Framework提高开发效率和应用质量的开发者,无论是初学者还是高级开发者,都能从中受益匪浅,学习到如何构建高质量的PHP应用程序。"

lua报错nil nil error! c# exception:XLua.LuaException: c# exception:UnityEngine.MissingComponentException: There is no 'MeshRenderer' attached to the "ch_architect" game object, but a script is trying to access it. You probably need to add a MeshRenderer to the game object "ch_architect". Or your script needs to check if the component is attached before using it. at (wrapper managed-to-native) UnityEngine.Renderer.set_sortingLayerName(UnityEngine.Renderer,string) at XLua.CSObjectWrap.UnityEngineRendererWrap._s_set_sortingLayerName (System.IntPtr L) [0x0001c] in D:\DreamLandProjects\DreamLandc301\Assets\XLua\Gen\UnityEngine_RendererWrap.cs:1040 stack traceback: [C]: in ? [C]: in ? [C]: in metamethod '__newindex' Common/UI/UIASpine:136: in function 'Common/UI/UIASpine.SetSort' UI/Hero/UITeamItems:299: in upvalue 'CB' Common/Unit/SingleChild:179: in upvalue 'CB' Common/Unit/SingleChild:102: in upvalue 'CB' Common/UI/UIItem:45: in upvalue 'CB' Common/Unit/Unit:100: in upvalue 'CB' Common/UI/UIASpine:26: in function <Common/UI/UIASpine:22> ... UI/Hero/UITeamItems:296: in field 'fReset' Common/UI/UIUnit:53: in function 'Common/UI/UIUnit.Reset' UI/Team/UITeamMain:326: in function 'UI/Team/UITeamMain.UpdateSlots' UI/Team/UITeamMain:311: in function 'UI/Team/UITeamMain.UpdateTeamBtns' UI/Team/UITeamMain:49: in function 'UI/Team/UITeamMain.OnEnter' [C]: in function 'xpcall' InitLib:63: in function 'xpcall_0' UI/Common/UIManager:141: in function 'UI/Common/UIManager.EnterPanel' UI/Common/UIManager:114: in function 'UI/Common/UIManager.OpenPanel' UI/Common/UIManager:189: in upvalue 'LoadedCB' UI/Common/UIManager:610: in function <UI/Common/UIManager:574>

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