C语言中的面向对象编程:状态机与C库应用

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本资源是一份名为《AN_Simple_OOP_in_C.pdf》的应用笔记,主要探讨了如何在C语言中应用面向对象编程(Object-Oriented Programming, OOP)的概念,特别是针对状态机(State Machine, SM)中的QP(QuantumLeaps)方法。这份文档由QuantumLeaps, LLC发布,版权日期为2017年10月,强调了C语言中的封装、继承、多态性(包括虚拟函数)、虚表(virtual table, vtbl)和虚指针(virtual pointer, vptr)等关键概念。 1. **介绍**:文档首先介绍了面向对象编程的基本理念,旨在使读者理解如何在C语言这种传统的低级语言中实现面向对象设计。 2. **封装**:章节中详细解释了封装的重要性,即隐藏对象的内部细节,只暴露必要的接口,以便于代码的复用和维护。 3. **继承**:C语言并不原生支持类继承,但通过结构体和指针可以模拟,文档讲解了如何创建子类并继承父类的属性和行为。 4. **多态性与虚拟函数**: - **虚拟表(vtbl)和虚拟指针(vptr)**:虚拟表是一种数据结构,存储了指向每个基类虚函数的实际地址;而虚指针是在派生类对象中用来指向其父类vtbl的指针。 - **设置vptr**:在构造函数中设置vptr,确保正确指向子类的虚函数。 - **继承vtbl和重写vptr**:子类继承父类的vtbl,并可能在其内部重定义某些函数,以实现不同的行为。 - **虚拟调用(late binding)**:通过vptr进行的函数调用,在运行时确定实际调用哪个函数,实现了多态。 5. **使用虚拟函数的例子**:文档提供了实际示例,展示了如何在C语言中通过虚拟函数来实现面向对象设计中的灵活性。 6. **总结**:文档总结了面向对象编程在C语言中的核心要点,强调了它对复杂系统管理的优势。 7. **参考文献**:文档提供了进一步阅读的参考资料,帮助读者深入学习相关主题。 8. **联系信息**:文档包含了QuantumLeaps的联系方式,以便用户查询或提供反馈。 9. **法律免责声明**:最后,文档强调了信息的准确性,但使用者需自行判断,QuantumLeaps不对信息的完整性和使用后果负责,并保留对文档内容进行更新的权利。 这份资源对于希望在C语言中引入面向对象编程思想,尤其是处理状态机问题的开发人员来说,具有很高的实用价值。通过阅读和实践,开发者将能够更好地理解和利用这些技术来提升代码的可维护性和扩展性。

The programme should have the following features: ● A menu including Open and Exit where Open starts a JFileChooser to select the file with the questions inside and Exit ends the programme. ● Once a file is loaded, the GUI should display one question and its answers at a time. ● The user should be able to select an answer and they should be informed if they were correct or not. ● The user should be made aware of the number of correctly answered and the total number of questions answered. ● The user should only be able to proceed to the next question once they answered the current one. ● Once all questions have been answered, the user should be informed of their overall score and that the game has finished. The Open menu item should now be enabled to start a new quiz. Optionally, you can add a restart menu item to redo the current quiz. Concrete sub-tasks: a) define a class called Question to hold a single question, i.e. the text, the possible answers, and the correct answer index; (0.25P) b) write a method to select a file via a JFileChooser and to read all the questions from that file into an array/list of Question objects (assume that file has the structure mentioned above); (0.25P) c) design and implement a GUI with the components mentioned above: A menu, ability to display the question and answers, ability to select an answer, show the outcome and score, and proceed to the next question. (Appropriate layout: 1P, Class extends JFrame: 0.25P, Class follows OOP principles: 0.25P, Global set-up in main method: 0.25P)1 d) write a method to display a question on the GUI you designed; (0.25P) e) implement an actionPerformed method to respond to user interactions with the GUI. Make sure to enable and disable interactive components as required, e.g. the user should not be able to skip to the next question without selecting an answer first and they should not be able to load a new quiz before finishing the current one;

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