Unity游戏开发基础教程

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"Game Development with Unity 是一本非常适合初学者的Unity游戏开发指南,涵盖了从入门到高级的各种主题。" 在本书中,作者Philip Chu详细介绍了使用Unity进行游戏开发的基础和进阶知识,帮助读者掌握这个强大的游戏引擎。Unity 3D是一款跨平台的游戏引擎,它允许开发者创建3D游戏,并发布到多个平台上,包括Mac、iOS、Android、Web浏览器以及Wii等。 1. **Getting Started** 这部分将引导读者熟悉Unity的工作环境,设置项目,以及理解基础概念,如场景、游戏对象和组件。 2. **Inside Unity 5** 随着Unity的发展,Unity 5带来了许多新特性和改进。这部分会介绍Unity 5中的新功能,如物理引擎升级、光照系统改进和更高级的动画工具。 3. **Workflow** 讲解了Unity的开发流程,包括资产导入、场景构建、版本控制和项目管理,这对于团队协作至关重要。 4. **Collaboration** 详细阐述如何在团队中有效地使用Unity进行合作,包括源代码控制和实时协作工具的使用。 5. **Assets** 讨论了资源管理,包括3D模型、纹理、音频文件和其他游戏资产的创建、导入和优化。 6. **Scripting** Unity使用C#作为主要脚本语言,这部分将教授如何编写和应用脚本来控制游戏逻辑和交互,包括基本语法、类和函数的使用。 7. **Camera** 介绍了Unity中的相机系统,包括多相机设置、视图控制和相机特效,这些是创建沉浸式游戏体验的关键。 8. **Physics** 讲解物理引擎的应用,如碰撞检测、刚体动力学和关节,让游戏具有真实的物理行为。 9. **GUI** 探讨用户界面(GUI)系统,包括UI元素的创建、布局和交互,使玩家能够与游戏互动。 10. **Networking** 讨论网络编程,让多人在线游戏成为可能,包括同步、状态管理和网络错误处理。 11. **Browser** 介绍如何利用Unity创建可以在Web浏览器中运行的Web游戏,这涉及到WebGL技术。 12. **Mac Widgets, Windows, iPhone & iPod touch, Wii** 分别讲解针对这些特定平台的优化和发布策略,包括设备特性、性能调整和平台兼容性问题。 请注意,书中提供的信息可能不完全最新,最准确的信息应参考Unity的官方文档。Unity持续更新,不断推出新的功能和改进,因此开发者应保持对官方资源的关注,以获取最新的开发指南和技术支持。 通过学习这本书,读者将具备使用Unity开发游戏的基本技能,无论是独立游戏开发者还是希望进入游戏行业的初学者,都能从中受益匪浅。
2017-06-14 上传
Mastering Android Game Development with Unity by Wajahat Karim English | 6 Jun. 2017 | ASIN: B01M68DBRU | 352 Pages | AZW3 | 11.27 MB Key Features Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Book Description Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. What you will learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices