"高效剔除场景元素:可见序列集计算与应用(HELSINKI UT演示)"

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sibility information using Potentially Visible Set (PVS) techniques. In this seminar on computer graphics at Helsinki University of Technology, the focus was on understanding and implementing PVS for real-time 3D graphics. PVS is a method used to determine the visibility of objects in a scene from a given viewpoint. By precomputing a set of potentially visible objects, the rendering process can be optimized by only drawing the objects that are actually visible to the camera. This can significantly reduce the computational cost of rendering complex scenes with many objects. The calculation of the Potentially Visible Set involves determining which objects in the scene are potentially visible from a given viewpoint. This is typically done by performing visibility tests between the objects and the viewpoint, and storing the results in a data structure for efficient access during the rendering process. One of the key challenges in implementing PVS is determining the trade-off between the accuracy of the visibility information and the computational cost of calculating and storing the PVS data. The goal is to find a balance that provides significant rendering performance improvements without introducing noticeable visual artifacts. In the seminar, Mikko Laakso presented his research on PVS and discussed various algorithms for calculating the Potentially Visible Set. He demonstrated how PVS can be used in real-time 3D graphics applications to achieve smooth and efficient rendering of complex scenes. Overall, the seminar provided valuable insights into the importance and practical applications of PVS in the field of computer graphics. By understanding and implementing PVS techniques, graphics developers can optimize rendering performance and create more immersive and realistic 3D experiences.