使用UE4开发虚拟现实:Unreal Engine VR Cookbook

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"Unreal Engine VR Cookbook - Developing Virtual Reality with UE4" 本书是关于使用Unreal Engine 4(简称UE4)开发虚拟现实(VR)应用的指南。Unreal Engine是一款强大的游戏开发引擎,同时也被广泛应用于VR内容的创建。UE4提供了丰富的图形渲染、物理模拟、交互设计等功能,使得开发者能够创建出高质量且沉浸式的VR体验。 在VR开发中,Unreal Engine提供了一整套工具集,包括支持VR硬件设备的集成,如Oculus Rift、HTC Vive等,以及专门针对VR交互的蓝prints系统,允许开发者通过可视化界面构建复杂的逻辑。此外,UE4的材质系统和光照模型能够创造出逼真的环境,增强用户的沉浸感。 书中的内容可能涵盖了以下几个方面: 1. **VR基础知识**:介绍虚拟现实的基本概念和技术,如头戴式显示器(HMD)的工作原理、跟踪系统以及VR的交互方式。 2. **UE4入门**:讲解如何设置和配置UE4项目,包括创建新的VR项目、理解和使用内容浏览器、设置场景和关卡等。 3. **VR交互设计**:详细讨论如何利用UE4的蓝prints系统来实现VR中的手势识别、物体抓取和其他交互机制。 4. **3D建模与材质**:指导如何导入和创建3D模型,以及如何使用材质编辑器为模型赋予真实感的外观。 5. **光照与渲染**:深入探讨UE4的光照系统,包括动态光照、全局光照以及优化VR渲染的技巧。 6. **物理模拟**:介绍如何设置物理属性,实现物体碰撞和运动,以及如何创建物理交互的元素。 7. **音频与声音设计**:讲解如何利用UE4的音频系统来创建3D音效,提升VR的沉浸感。 8. **性能优化**:分享如何优化VR项目以适应不同硬件平台,确保流畅的用户体验,包括LOD(细节级别)系统、视锥体剔除等技术。 9. **VR测试与发布**:介绍如何在各种VR平台上测试应用,以及打包和发布VR项目的流程。 10. **案例研究**:通过实际的VR项目示例,展示如何综合运用上述知识点来开发一个完整的VR体验。 书中可能还提供了编程代码或配置示例,以帮助读者更好地理解和实践这些概念。在阅读电子版时,需要注意不同设备和应用程序对EPUB格式的支持可能有所不同,可以根据个人偏好调整显示设置,如字体大小、单双列布局、横竖屏模式等。对于代码和配置段落,建议在单栏、横屏模式下并缩放至最小字体查看,以确保最佳的呈现效果。书中可能还包含可点击或触摸放大查看的图片链接,以保持与印刷版一致的代码呈现。 通过本书的学习,读者将掌握使用Unreal Engine 4开发虚拟现实应用所需的关键技术和实践经验,从而能够创建出令人惊叹的VR体验。
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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal? Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ? Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define ef