"VR时代下的FPS游戏设计与传送门技术实现"
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With the arrival of the 5G era, many industries are expected to experience significant growth and advancement. Among these industries, the implementation and evolution of VR technology are bound to play a crucial role. In particular, VR technology not only needs to handle complete physical systems but also offers new possibilities for FPS games in the VR field. First-person games provide players with an unparalleled immersive experience, making them ideal for VR environments. Furthermore, there is a growing demand for higher levels of visual design in the gaming industry. Standard visual effects may no longer satisfy the public’s needs, requiring more sophisticated visual designs to prepare for the future of technology. Players are looking for new stimuli and experiences in complex visual environments, setting the stage for the advancement of the gaming industry.
The document details the implementation of teleportation technology and the conceptualization of portals for practical application in games. The scenarios discussed include the creation of seemingly short corridors that lead to significantly longer ones and the use of stairs to reach the top of a building. The technical aspects involve the synchronization of two cameras' matrices for teleportation effects and the development of shaders to enhance portal visuals. Additionally, the discussion covers conventional game development techniques such as coding in Finite State Machines (FSM) and adopting standardized patterns for managing code modules.
Keywords: FPS, teleportation, FSM, visual design, shaders.
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