Unity资源查找神器Find Reference 2全新版本发布

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资源摘要信息:"Unity Find Reference 2 2.5.8是一个强大的Unity资源引用查找工具,它对于Unity开发人员来说是一个非常实用的资源。该工具可以帮助开发者快速找到在Unity项目中使用的资源和脚本的引用情况,包括在场景中、预制件中以及脚本中的引用等。 使用该工具,开发者可以轻松地看到某个特定资源或脚本是如何被项目中其他部分所使用的。这对于理解和管理Unity项目结构,特别是在进行大型项目维护时,识别出不再使用的资源,以及进行依赖关系检查非常有帮助。开发者通过点击资源或脚本,就可以查看到所有相关的引用信息,这大大提高了工作效率,减少了许多不必要的手动搜索工作。 该工具支持最新的Unity版本,并且具有友好的用户界面,使得即使是Unity初学者也能快速上手。使用该工具,用户可以更清晰地掌握项目的资源使用情况,从而做出更为明智的优化决策,或者对项目结构进行合理的调整。 开发者可以通过官方Unity Asset Store链接 *** 下载安装这个资源,从而充分利用这个工具的便利。它的版本号为2.5.8,说明开发者持续更新和维护,不断改进工具的功能和性能,以提供给用户更好的使用体验。 总而言之,Unity Find Reference 2 2.5.8是一款针对Unity项目管理非常有价值的工具,它能够帮助开发人员高效地管理和优化项目资源,对于提高开发效率和维护项目的健康状态具有重要作用。"
2018-08-01 上传
https://assetstore.unity.com/packages/tools/find-reference-2-59092 FR2 helps instantly clean up asset references for your projects Email | Documentation | Forum Why FR2? - Optimize your projects reference to minimize build size - Split your big projects to smaller / managable modules - Safely remove all duplicated assets - Safely replace prefabs / materials / shader with another one - Remove obsolete assets that you don't need anymore How can FR2 help? Just select one or more asset in Project panel and FR2 will show you: - Exactly what's being included in each scene or in each prefab. Remember that one redundant reference may resulted in asset being duplicated in each assetbundles and increase AssetBundle build sizes (Animation / Texture / Audio duplication) or degrade performance (Material duplication - increase drawcalls) - Which assets referenced to and make selected assets included in the build. This will help you confident that intermediate project assets will not be included in final build - Duplicated assets you may accidentally copy over and over. Using FR2 you can then redidrect all those references to a single copy of your choice and safely delete other duplications (usage count of those assets should now be 0) - See all assets not being referenced by any other asset so you can delete them all without worrying about breaking any references. - GUID Tools Advanced tool where you can see GUID of each asset and redirect references from one asset to another You can use this to redirect all references to TextureA (using TextureA) to TextureB, the same applied for shader, materials, mesh... Beware that replace references is very powerful yet dangerous operation you'd better don't use it if you don't understand how GUID works in Unity Other Features - Full C# source code - Top notch support 24/7 - Blazing fast - built for HUGE PROJECTS - Support with Unity 4.3+ and Unity 5.x - Quickly disable FR2 when not in used (zeroing performance cost) - Display usage count in project panel so you know which asset being used and how many times it's being used - Find script dependencies (experimental, C# only) - Export assets with references