"2023计算机图形学:基于OpenGL和Java 第三版英文版简介"
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更新于2024-03-20
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The third edition of "Introduction to Computer Graphics Using OpenGL and Java" provides a comprehensive introduction to the field of computer graphics, focusing on practical implementation using OpenGL and Java technologies. Written by Karsten Lehn, Merijam Gotzes, and Frank Klawonn, this book is designed for undergraduate students in computer science and related fields.
This updated edition, published in 2023, covers the fundamental concepts of computer graphics, including 2D and 3D transformations, rasterization, shading, texture mapping, and more. The authors emphasize a hands-on approach, with numerous examples and exercises to help students develop their skills in graphics programming.
The book is part of the "Undergraduate Topics in Computer Science" series, with Ian Mackie serving as the series editor. Advisory editors Samson Abramsky, Chris Hankin, and Mike Hinchey ensure the content is relevant and up-to-date, reflecting the latest advancements in the field.
Throughout the book, readers will learn how to create interactive graphics applications using OpenGL and Java. Starting with the basics of graphics programming, the authors gradually introduce more advanced topics, such as lighting and shadows, animation, and virtual reality. By the end of the book, students will have a solid understanding of computer graphics principles and the ability to implement their own graphical applications.
Overall, "Introduction to Computer Graphics Using OpenGL and Java" is a valuable resource for students seeking to delve into the world of computer graphics. With its practical approach, clear explanations, and hands-on exercises, this book equips readers with the knowledge and skills necessary to succeed in this exciting and dynamic field. It is a must-have for anyone interested in learning about computer graphics and its practical applications.
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