MATLAB在线视频资源及教程汇总

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该资源是一份名为"MATLAB在线视频下载链接17个-video_of_matlab.txt"的帖子,由用户天天向尚磊于2013年11月25日分享。帖子汇总了16个MATLAB相关的在线视频教程和下载链接,主要涵盖以下几个主题: 1. MATLAB并行计算:视频内容介绍如何在MATLAB中进行数据处理和算法开发的实际应用,包括两个视频链接,分别提供了PDF格式的讲座记录以及视频播放文件。 2. MATLAB应用发布(中文):这部分提供关于MATLAB应用程序发布的教程,同样包含两部分,即在线讲座记录和SWF格式的视频。 3. 高级编程与性能加速:视频探讨如何通过代码优化和并行计算提升MATLAB的性能。 4. 数学建模与实践:视频教程涉及到MATLAB在数学建模和实验教学中的应用。 5. 最优控制器设计:讲解MATLAB在控制器设计中的具体应用。 6. Simulink快速入门:为初学者提供Simulink软件的基础操作指南。 7. 计算统计学:视频介绍了MATLAB在统计分类方面的应用。 8. 代码生成:涉及如何使用MATLAB Coder将MATLAB代码转换为C/C++代码。 9. 加速C/C++算法开发:进一步讲解如何利用MATLAB加速C/C++算法开发。 10. 数据分析:利用统计与曲线拟合工具箱进行数据分析的方法和技巧。 11. 大规模数据处理:分享处理大量数据时MATLAB的高效方法。 12. 实时DSP系统设计:视频教程展示了MATLAB在实时数字信号处理系统设计中的作用。 13. 单元测试框架:介绍MATLAB的单元测试框架,帮助开发者进行代码质量保证。 14. 控制系统开发:使用MATLAB和Simulink简化控制系统的开发流程。 15. MATLAB与C/C++的信号处理结合:强调MATLAB在信号处理软件开发中的整合优势。 此外,帖子里还提到部分视频已经被下载到百度云,提供了链接和密码。这些资源旨在帮助MATLAB的学习者通过官方视频进行系统学习和实践,对各个层次的用户都有实用性,特别是对数据处理、算法开发和应用发布等方面的内容。由于资源是用户自己整理并分享的,不构成商业用途,也不侵犯版权,主要是出于学习分享的目的。

Before Playstation, there was Pong, at one time the ultimate in video game entertainment. For those of you not familiar with this game please refer to the Wikipedia entry (http://en.wikipedia.org/wiki/Pong) and the many fine websites extolling the game and its virtues. Pong is not so very different in structure from the Billiard ball simulation that you developed earlier in the course. They both involve a ball moving and colliding with obstacles. The difference in this case is that two of the obstacles are under user control. The goal of this project is to develop your own version of Pong in MATLAB using the keyboard as input, for example, one player could move the left paddle up and down using the q and a keys while the right paddle is controlled with the p and l keys. You may check the code for the Lunarlander game which demonstrates some of the techniques you can use to capture user input. You will also probably find the plot, set, line and text commands useful in your program. You have used most of these before in the billiard simulation and you can use Matlabs online help to get more details on the many options these functions offer. Your program should allow you to play a game to 11 keeping track of score appropriately. The general structure of the code is outlined below in pseudo code While not done Update Ball State (position and velocity) taking into account collisions with walls and paddles Check for scoring and handle appropriately Update Display Note that in this case it is implicitly assumed that capturing the user input and moving the paddles is being handled with callback functions which removes that functionality from the main loop. For extra credit you could consider adding extra features like spin or gravity to the ball flight or providing a single player mode where the computer controls one of the paddles.

2023-05-30 上传

void S1mmeSession::CtEncodeKqi(S1MMEKQI* kqi, S1APNode* p_node, uint8_t worker_id) { MsgCommonInfo& common = p_node->GetCommonInfo(); SPUserInfo& sp_user_info = p_node->GetUserInfo(); //获取 buf TlvEncoder* p_encoder_cur = g_p_encoder_[worker_id]; YdCDR_T* p_dst_data = (YdCDR_T*)malloc(sizeof(YdCDR_T)); if (p_dst_data == NULL) { return; } p_dst_data->not_associate = 0; if ((common.not_associate & 0x03) == 0x03) p_dst_data->not_associate = 1; p_encoder_cur->Set(p_dst_data->cdr_data,kMaxOneCdrBufLen); uint64_t imsi = sp_user_info->GetIMSI(); if(common.eci == 0) { common.eci = sp_user_info->GetEci(); } uint16_t tmp_enbid = common.tac;//>>8; //uint32_t tmp_enbid = (common.eci >> 8)&0xfffff; char xdrid_str[32]={0}; #ifdef OPEN_NEW_HUISU convert_xdrid_to_string(xdrid_str, kqi->xdrid, s_xdr_id_len); #else #ifdef OPENCTPR g4sigtran::pr::ProcBlock* p_blk = kqi->binary_block_in_xdr_.GetBlock(); p_blk->SerializeXid(xdrid_str, sizeof(xdrid_str)); #else uint64_t subcdrid = g_ct_xdr_id.GetXid(); //reverse subend; if(::is_open_reverse) { SetReverseSubend(p_node, subcdrid); } #ifdef ONE_THIRD_YUNNAN_MRO g_ct_xdr_id.Serialize((uint8_t*)xdrid_str, s_xdr_id_len, imsi); #else g_ct_xdr_id.Serialize((uint8_t*)xdrid_str, s_xdr_id_len); #endif #endif #endif struct timespec start_time = kqi->request_time_, end_time = kqi->response_time_; if (kqi->request_time_.tv_sec == 0) { if (!(kqi->response_time_.tv_sec == 0)) { start_time = kqi->response_time_; } else if (!(kqi->complete_time_.tv_sec == 0)) { start_time = kqi->complete_time_; } }要求:在S1mmeSession::CtEncodeKqi函数后面新加一个函数,来维护一组key、value的关系。 key为:imsi value为:imsi、imei、common.eci、common.tac、last_time 当imsi相同时,以最后一条记录的value内容为准进行保存;imsi不同时直接插入。请用C++实现该功能,需要用到哈希的知识点

2023-06-13 上传