Unity UICookbook:60+实用教程打造沉浸式游戏界面

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"《Unity UI Cookbook》(PACKT, 2015)是一本专为游戏开发者设计的实用指南,随着游戏开发领域的日益兴盛,设计与实现一个与游戏设置相符且能有效传达信息的用户界面变得至关重要。本书以Unity系统为核心,帮助读者从零基础学习如何创建复杂而美观的用户界面,提升游戏的专业外观和用户体验。 书中包含超过60个配方式教程,涵盖了从基础UI组件概念到高级功能的全方位指导。首先,读者将学习如何构建常见的界面元素,如计数器和生命值条,这些是游戏交互的基础。接着,会深入探讨如何利用定时器管理游戏时间,并掌握其格式化技巧,以增强游戏的实时性。 进一步的内容将引导读者装饰和动画化UI元素,赋予它们生动和专业感,提升沉浸式体验。书中还会涉及3D UI世界和头部显示器(HUD)脚本的编写,这对于现代游戏的UI设计尤为重要。最后,读者将学习如何在界面上实现复杂的迷你地图,这在战略或探索类游戏中尤其关键。 该书由经验丰富的作者Francesco Sapio编撰,旨在解决实际开发中的问题,适合希望通过Unity UI系统提升游戏设计能力的开发者。尽管新版本的Unity UI系统易用且功能强大,但通过结合C#脚本,可以发掘出更多的可能性,打造出令人印象深刻的UI效果。 需要注意的是,所有内容版权属于PACKT Publishing,未经出版商书面许可,不得复制、存储或以任何形式传播。尽管作者和出版社已尽最大努力确保信息的准确性,但本书提供的信息并不构成法律保障,也不承担因使用本书内容导致的任何直接或间接损失的责任。 在阅读过程中,读者可以参考www.allitebooks.com获取更多资源和支持。《Unity UI Cookbook》是一本实用的工具书,对于追求游戏UI设计质量和沉浸式体验的开发者来说,是不可或缺的参考资料。"
2016-01-13 上传
Paperback: 307 pages Publisher: Packt Publishing - ebooks Account (January 6, 2016) Language: English ISBN-10: 1785885820 ISBN-13: 978-1785885822 Key Features Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code Book Description With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface. What you will learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UI