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首页Unity 2D游戏开发精通(第二版):高清实战指南
Unity 2D游戏开发精通(第二版):高清实战指南
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更新于2024-07-20
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"《精通Unity 2D游戏开发(第二版)》是一本深度讲解Unity 5平台下2D游戏开发的专业指南。该书全面覆盖了Unity 2D的核心特性,旨在帮助开发者掌握从头开始构建2D游戏项目的技巧。作者和评审专家共同贡献了大量的实用知识和实战经验,使读者能够快速上手并提升技术水平。 书中首先概述了Unity 2D功能及其与3D模式的区别,强调了在2D游戏中使用精灵(Sprites)的重要性。SpriteRenderer组件是创建和管理2D图形的关键,而SpriteEditor则提供了强大的工具来编辑、切片和优化精灵图像,包括 Spritesheets和Texture atlases的使用。对于物理引擎,书中深入解析了Physics2D模块,对比了Unity 5与前版本的更新变化。 随着Unity 5的更新,Licensing和组件访问方式也有所调整,例如Animator组件的功能更新和音频混合的改进。此外,本书还详细介绍了项目结构和命名规范,如何创建项目和场景,以及如何设置像素单位、旋转中心(Pivot)和MIP映射等技术细节。 读者对象主要是希望学习或进一步提升Unity 2D游戏开发能力的开发者,无论他们是初学者还是有经验的开发者,都能从中找到适合自己的教程和实践案例。为了确保最佳阅读体验,书中还包含了下载样例代码和彩色图片的链接,以及常见问题解答、读者反馈和支持渠道。 《精通Unity 2D游戏开发(第二版)》是一本不可或缺的参考资料,为2D游戏开发者提供了一个完整的学习路径,无论是基础设置,还是高级技术应用,都能帮助他们成功地构建出高质量的2D游戏作品。"
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About the Reviewer
Claudio Scolastici is a game designer with a background in Psychology, Cognitive Science and AI. He
is currently a game designer for the video game and VR/AR developer SpinVector, author of cool
games such as From Cheese and Artusi Cooking Time.
He is also a guest tutor at Digital Tutors/Pluralsight and a book author for Packt.
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Preface
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game
developers to create quality games on a budget. Hobbyists and students can use this powerful engine to
build 2D and 3D games, to play, distribute, and even sell for free! Unity 4.3 dramatically reformed the
way developers could create 2D games when they included sprite rendering, 2D physics, and sprite
key-frame animation. Unity 4.6 further shook the gaming world by adding a new and elegant UI system
that perfectly complimented the 2D games developers began creating. Now, Unity 5 has arrived! And
this text will explore all the wonderful features it has to offer for 2D game development.
In this book, you will learn how to build an RPG game framework, learning lots of tips and tricks
along the way. You will start by making a character and a village for the character to interact with
NPCs. Then you will develop an overworld map for the character to explore that will be loaded with
enemies who randomly attack her. After that, you'll cover the process involved in setting up a turn
based battle system along with all of the necessary steps for creating a functional GUI. Following that,
you'll develop a shop and inventory system and then implement sound and music. By the end of this
book, you will be able to architect, create, deploy, your game as well as have the knowledge to build
and customize the Unity editor.
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