DX11游戏编程入门指南:C++实战教程

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"《DX11游戏编程入门(中文版)》是一本由经验丰富的游戏开发者Allen Sherrod和Wendy Jones合著的教材,旨在为初学者提供Windows Direct3D 11(DX11)的游戏编程基础。该书基于C++语言,适合对游戏开发有兴趣,特别是想进入图形渲染领域的读者。 首先,章节一介绍了DirectX的历史演变,从早期版本如DirectX 9到后来的DX10和DX11,以及它们与OpenGL 4.0之间的比较。书中强调了DX11在图形性能、兼容性和效率方面的提升,解释了为什么在游戏开发中选择DirectX的原因。此外,讲解了DirectX的主要组成部分,包括过时的DirectX组件和Direct3D 11的新特性,如它的不同阶段和设计理念。 Direct3D 11的章节深入剖析了关键组件,如创建设备、缓存交换链、渲染目标视图和视口,以及如何进行场景的清除和显示。书中的示例程序展示了如何利用DX11创建一个空白的D3D窗口,包括基本的框架设计和错误处理策略。 第二章开始实际编程,指导读者如何编写第一个DirectX程序,包括创建工程、添加窗口处理、初始化Direct3D、设置驱动类型和特征级别,以及创建和管理渲染流程。在这里,学习者将掌握如何设置渲染格式和清理内存,同时理解如何构建一个循环更新的空窗口演示程序。 第三章聚焦于2D编程,尽管标题表明是3D,但DX11同样支持2D图形,这章可能涵盖了基本的2D渲染技术,如纹理映射和图形变换。习题贯穿全书,帮助读者巩固所学知识并实践操作。 通过这本书,读者不仅能了解DirectX11的核心概念,还能掌握必要的编程技巧,为在现代游戏开发中使用Direct3D 11打下坚实的基础。无论是对于希望从事游戏开发的新手,还是有一定经验但寻求更深入了解DX11的开发者,这都是一本宝贵的资源。两位作者丰富的行业背景和教学经验使得本书内容既实用又易于理解。"
2011-05-09 上传
不错的dx11入门教程 Tutorial 1: Setting up DirectX 11 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 11 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D Model Rendering Tutorial 8: Loading Maya 2011 Models Tutorial 9: Ambient Lighting Tutorial 10: Specular Lighting Tutorial 11: 2D Rendering Tutorial 12: Font Engine Tutorial 13: Direct Input Tutorial 14: Direct Sound Tutorial 15: FPS, CPU Usage, and Timers Tutorial 16: Frustum Culling Tutorial 17: Multitexturing and Texture Arrays Tutorial 18: Light Maps Tutorial 19: Alpha Mapping Tutorial 20: Bump Mapping Tutorial 21: Specular Mapping Tutorial 22: Render to Texture Tutorial 23: Fog Tutorial 24: Clipping Planes Tutorial 25: Texture Translation Tutorial 26: Transparency Tutorial 27: Reflection Tutorial 28: Screen Fades Tutorial 29: Water Tutorial 30: Multiple Point Lights Tutorial 31: 3D Sound Tutorial 32: Glass and Ice Tutorial 33: Fire Tutorial 34: Billboarding Tutorial 35: Depth Buffer Tutorial 36: Blur Tutorial 37: Coming Soon... DirectX 10 Tutorials: Tutorial 1: Setting up DirectX 10 with Visual Studio Tutorial 2: Creating a Framework and Window Tutorial 3: Initializing DirectX 10 Tutorial 4: Buffers, Shaders, and HLSL Tutorial 5: Texturing Tutorial 6: Diffuse Lighting Tutorial 7: 3D Model Rendering Tutorial 8: Loading Maya 2011 Models Tutorial 9: Ambient Lighting Tutorial 10: Specular Lighting Tutorial 11: 2D Rendering Tutorial 12: Font Engine Tutorial 13: Direct Input Tutorial 14: Direct Sound Tutorial 15: FPS, CPU Usage, and Timers Tutorial 16: Frustum Culling Tutorial 17: Multitexturing and Texture Arrays Tutorial 18: Light Maps Tutorial 19: Alpha Mapping Tutorial 20: Bump Mapping Tutorial 21: Specular Mapping Tutorial 22: Render to Texture Tutorial 23: Fog Tutorial 24: Clipping Planes Tutorial 25: Texture Translation Tutorial 26: Transparency Tutorial 27: Reflection Tutorial 28: Screen Fades Tutorial 29: Water Tutorial 30: Multiple Point Lights Tutorial 31: 3D Sound Tutorial 32: Glass and Ice Tutorial 33: Fire Tutorial 34: Billboarding Tutorial 35: Depth Buffer Tutorial 36: Blur Tutorial 37: Coming Soon... DirectX 10 Terrain Tutorials: Tutorial 1: Grid and Camera Movement Tutorial 2: Height Maps Tutorial 3: Terrain Lighting Tutorial 4: Terrain Texturing Tutorial 5: Color Mapped Terrain Tutorial 6: Quad Trees Tutorial 7: Coming Soon... 。。。。。。。。