高斯混合模型
1.2 Hyperboxes.................................................................................6 Box 分类
1.3 Neural-Nets............................................................................................7
1.4 Support-Vector-Machines.....................................................................................8
Chapter 2 : Control.............................................................................................9
Chapter 3 : Develop..........................................................................................10
Chapter 4 : File.................................................................................................12
4.1 Images................................................................................................................12
4.2 Misc....................................................................................................................13
4.3 Region................................................................................................................13
4.4 Text.....................................................................................................................13
4.5 Tuple...................................................................................................................14
4.6 XLD....................................................................................................................14
Chapter 5 : Filter...............................................................................................15
5.1 Arithmetic............................................................................................................15
5.2 Bit.......................................................................................................................16
5.3 Color...................................................................................................................16
5.4 Edges.................................................................................................................17
5.5 Enhancement.....................................................................................................19
5.6 FFT.....................................................................................................................20
5.7 Geometric-Transformations................................................................................22
5.8 Inpainting............................................................................................................23
5.9 Lines...................................................................................................................24
5.10 Match................................................................................................................24
5.11 Misc..................................................................................................................24
5.12 Noise................................................................................................................25
5.13 Optical-Flow.....................................................................................................25
5.14 Points................................................................................................................26
5.15 Smoothing........................................................................................................26
5.16 Texture.............................................................................................................28
5.17 Wiener-Filter.....................................................................................................28
Chapter 6 : Graphics.........................................................................................29