"基于Fungus的校园欺凌认知处理系统研究与实现:Unity3D游戏化教育"
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ts of people's lives, and the form of games has become more diverse. More developers are trying to integrate knowledge into games to build a gamified learning environment. Because of the diversity and entertainment of games, players' interests are greatly enhanced, and they unknowingly accept knowledge, easily achieving "learning through play". Not only can it shorten the education time, but it can also leave a deeper impression and experience through the combination of games. Therefore, the combination of education and electronic games has extremely high application value.
This research project is based on the Unity3D game engine and its auxiliary plugin Fungus, and the implementation of the game is consistent with the theme of "opposing campus bullying and rejecting campus violence". Through this project, it is possible to realistically experience the consequences of bullying in a simulated scenario and third-person perspective, and to explore bullying through carefully designed plots and a series of game interactions.
This paper mainly elaborates on the development tools and auxiliary plugins used, game scene construction, character creation and animation system, implementation of plots and game logic, interaction design in the game, as well as game testing and performance analysis.
Keywords: Unity3D, Fungus, game, virtual simulation, education.
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