To the top
To the top
To the top
To the top
In the streamlined 3D panel, select specific elements you want to edit:
1. At the top of the 3D panel, select Scene , Meshes , Materials , or Lights .
2. Select an individual element (such as Current View in the Scene section). Or select multiple elements to apply uniform properties.
3. Adjust settings in the Properties panel, or drag in the document window. (If you drag a specific object or light, the 3D panel then selects that
element.)
Note: To add new lights, click the document icon
at the bottom of the Scene and Lights sections. Or click the panel menu to save and load
groups of lights as a preset.
Properties panel provides contextual settings
After you select individual elements in the 3D panel or document window, the Properties panel displays related settings. When you finish adjusting,
click the Render icon
at the bottom of the panel.
Note: Click the Coordinates icon at the top of the panel to enter precise numerical locations for objects, cameras, and lights. To quickly cycle
between properties and coordinates, press the V key.
Environment settings include global ambient and image-based lights, and ground plane shadows and reflections.
Scene settings include render presets such as Bounding Box and Wireframe, and custom render options for cross-sections, surfaces, and points.
Camera settings include field of view (FOV), depth of field, and stereo options for anaglyph, lenticular, or side-by-side viewing.
Mesh settings let you catch and cast shadows, adjust 3D extrusions, and edit source text and paths.
Note: To hide an object, but retain its shadows for compositing with 2D images, select Invisible.
Materials settings include texture and bump map settings such as the new Roughness option.
Light settings let you choose from infinite, spot, and point types, and adjust color, intensity, and shadows.
Move tool consolidates object and camera adjustments
The Move tool lets you adjust the placement of objects and camera:
In the options bar, choose between Rotate , Roll , Drag , Slide , and Scale modes.
To quickly cycle through these modes, press Shift + V.
To quickly switch between camera and Environment controls, click away from 3D objects.
Note: In the document window, a gold document border indicates camera control, a blue border Environment control, a green border Scene
control, and no border Mesh control.
On-image controls directly edit elements
With on-image controls, you can often edit an entire 3D scene without accessing any workspace panels. To maximize your view, press the F key
to cycle between full screen and standard screen modes.
In the document window, you can directly interact with the following elements:
Scene, Mesh, and Light settings To quickly access Scene properties in the document window, right-click the canvas away from 3D objects. Or
right-click meshes and lights to access their properties.
Shadows Shift-click them, and then drag to reposition the related light.
Object bounding box controls Click an object once to activate, and then position mouse over various planes; when a plane is shaded yellow,
drag to adjust the object along that axis. Or drag corners to rotate on the X or Y axis.
Create and adjust 3D extrusions
3D extrusion lets you extend type, selections, closed paths, shapes, and image layers into three dimensions.
1. Select a path, shape layer, type layer, image layer, or specific pixel areas.
2. Choose 3D > New 3D Extrusion From Selected Path, Layer, or Current Selection.
Note: To quickly extrude type while editing with the Type tool, click the 3D button
in the options bar.
3. With the mesh selected in the 3D panel, select the Deform or Cap icons at the top of the Properties panel.
4. Edit numerical settings in the Properties panel, or drag the interactive extrusion controls in the document window.