Python批量重命名文件夹中文件

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"该Python脚本用于处理文件夹中的文件,将文件名与子文件夹中的文件名结合,并重命名。脚本首先获取指定路径下的文件列表,然后遍历每个文件,将其与子文件夹中的文件进行组合命名,并进行重命名操作。最后,创建一个名为'all'的合并文件夹。" 在遥感影像处理领域,管理和组织大量的图像文件是一项关键任务。这个Python脚本提供了一种自动化的方法来整理和重命名这些文件。以下是对脚本主要部分的详细解释: 1. **导入模块**:脚本使用`os`模块,这是Python的标准库之一,提供了与操作系统交互的各种功能,包括文件和目录的管理。 2. **定义路径**:在`In[15]`中,有两个不同的路径被注释掉。第一个是包含多个文件的文件夹路径,第二个是单个图像文件的路径。这表明脚本可以处理这两种情况,但实际执行时仅使用了第一个路径。 3. **获取文件列表**:`os.listdir(path)`函数用于获取指定路径`path`下的所有文件和子目录的名称,返回的是一个列表。 4. **遍历文件并重命名**:对于文件夹中的每个文件,脚本通过`os.path.join()`创建每个文件的完整路径,然后获取每个文件的绝对路径。接着,它将文件名与子文件夹中的文件名结合,形成新的文件名,并使用`os.rename()`进行重命名。 5. **创建合并文件夹**:在`In[13]`行,脚本创建了一个名为`merge`的新文件夹,意图可能是在其中合并或归档重命名后的文件。 在遥感影像处理中,这样的自动化重命名过程可以极大地提高效率,特别是在处理大量卫星图像或者遥感数据时。例如,如果原始文件名不符合特定的命名规范,或者需要根据某种规则(如时间、地点)进行分类,这个脚本能快速实现这些需求。同时,创建合并文件夹可能用于集中存储处理后的文件,方便后续的数据分析和处理。 不过,这个脚本没有考虑到错误处理和验证,例如检查文件是否存在、是否可读写,以及新文件名是否冲突等问题。在实际应用中,应添加适当的异常处理和验证机制,以确保脚本的健壮性和安全性。

import tensorflow as tf from tensorflow import keras from keras import layers import xml.etree.ElementTree as ET import pathlib from pathlib import Path file_path = Path('C:/1') def net_init(): model = keras.Sequential([layers.Input(shape=(1200, 1600, 3))]) model.add(layers.Conv2D(filters=3, activation="relu", kernel_size=(3, 3), padding="same", strides=2)) model.add(layers.MaxPool2D(pool_size=(2, 2))) model.add(layers.Conv2D(filters=3, activation="relu", kernel_size=(3, 3), padding="same", strides=2)) model.add(layers.MaxPool2D(pool_size=(2, 2))) model.add(layers.Conv2D(filters=1, activation="relu", kernel_size=(3, 3), padding="same", strides=2)) model.add(layers.MaxPool2D(pool_size=(2, 2))) model.add(layers.Dense(48, activation='relu')) model.add(layers.Dense(2, activation='softmax')) return model def load_xml(folder_path: Path) -> list: feature_list = [] file_list = [] label_list = [] for file_name in folder_path.glob('*.xml'): xml_tree = ET.parse(file_name) root = xml_tree.getroot() feature = ( int(root.find('object/bndbox/xmin').text), int(root.find('object/bndbox/ymin').text), int(root.find('object/bndbox/xmax').text), int(root.find('object/bndbox/ymax').text) ) feature_list.append(feature) file_list.append(file_name) label_list.append(root.find('object/name').text) return feature_list, file_list, label_list def load_img(folder_path : Path, xml_list : list): img_list = [] print(xml_list) for img_name in folder_path.glob('*.jpg'): print(img_name) xml_name = img_name.with_suffix('.xml') print(xml_name) if xml_name in xml_list: print("yes") img = tf.io.read_file(img_name.as_posix()) img = tf.image.decode_image(img, channels=3) img = tf.image.per_image_standardization(img) img_list.append(img) return img_list def main(): feature_list, file_list, label_list = load_xml(file_path) img_list = load_img(file_path, file_list) model = net_init() model.compile(optimizer='adam', loss=tf.keras.losses.mse, metrics=['accuracy']) model.fit(img_list, feature_list, epochs=1) main()这段程序有什么问题

2023-06-02 上传

Write java code: Copy the files, small_weapons.txt, and large_weapons.txt from the assignment folder on Blackboard and save them to your folder. For testing purposes, you should use the small file. Use the large file when you think the application works correctly. To see what is in the files use a text editor. Nilesh is currently enjoying the action RPG game Torchlight 2 which is an awesome game and totally blows Auction House Simulator 3, oh sorry, that should be Diablo 3, out of the water. He has got a file containing info on some of the unique weapons in the game. The transaction file contains the following information: Weapon Name (string) Weapon Type (string) Damage (int) Weapon Speed (double) … To tell if one weapon is better than another you need to know the Damage Per Second (DPS) the weapon does, since weapons have a different attack speed. DPS is calculated by taking the damage value and dividing it by the attack speed.a) You will write a program that will allow Nilesh to load the file and display the weapon info and DPS of every weapon in the input file. When the user chooses to open a weapon file, they are required to type in the filename. It will then read the 4 values about a particular weapon and then display the 4 values to the console window on one line neatly padded along with the DPS of the weapon. This is repeated until the end of the file. b) Modify your code from a) so that the weapon information written to the console window is also written to a text file. The user should be able to specify the name of the file. Add a header to the beginning of the file which has column headers for each column. At the end of the text file display the total number of weapons in the file. c) Document your code appropriately and add your name and id number as comments at the top of your code. Please also submit this text file you have created. Enter the file you want to search end with .txt: large_weapons.txt 1 Blackfang Bludgeon Great Hammer 489 1.44 339.58333333333337 2 Bones 2 Boneshredder Great Axe 256 0.84 304.76190476190476 3 Comet's Tail Great Sword 872 1.2 726.6666666666667 4 Decapitator Great Sword 188 1.08 174.07407407407408 5 Demolisher Great Hammer 887 1.32 671.9696969696969

2023-05-27 上传