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INTRODUCTION
It goes beyond the boundaries of the Flash Lite player, exploring the platform APIs of two
of the leading mobile device manufacturers supporting Flash Lite and Flash - enabled devices.
It provides details and best practices on how to package and distribute Flash Lite applications.
Chapter - by - Chapter Description
A description of each chapter follows:
Chapter 1 — Flash Is Mobile : This chapter provides a brief discussion of mobile devices
and Flash, as well as its role in the mobile ecosystem, and a look at Flash Lite and what it
is. It also takes a retrospective look at the iterations of Flash Lite and then covers the core
features of the technology that the reader explores throughout the book.
Chapter 2 — Getting Started : This chapter focuses on getting started with Flash Lite mobile
development, taking a look at the two essential tools used in developing and testing Flash
mobile and device content: Adobe Flash CS4 Professional and Adobe Device Central CS4.
Chapter 3 — Object - Oriented Programming for Flash Lite Development : This chapter
includes an overview of ActionScript 2.0, and common object - oriented programming
concepts that can be used in coding Flash Lite applications. It also covers language elements
specifi c to Flash Lite mobile development.
Chapter 4 — UI Components : This chapter explores the excellent Sony Ericsson UI
component library used for developing Flash Lite user interfaces. Many of these components
are used throughout the book.
Chapter 5 — PureMVC ActionScript 2.0 Framework : This chapter provides an in - depth
look at PureMVC and the several development concepts and frameworks that can be used
to structure code for Flash Lite applications.
Chapter 6 — Creating a TV Listings Application : This chapter takes a detailed and hands -
on approach to developing a TV listings application.
Chapter 7 — Creating a Media Console : This chapter provides detailed insight into, and
approaches to, developing rich audio and video Flash Lite applications.
Chapter 8 — Creating an Image Viewer : This chapter covers aspects of using images in
Flash Lite and provides a detailed walkthrough of an image application.
Chapter 9 — Creating a Twitter Client : This chapter introduces the Twitter API and SWX
format, and then explores the code behind a Flash Lite Twitter application from the ground up.
Chapter 10 — Using Nokia ’ s S60 Platform Services API : Takes an in - depth look at
extending Flash Lite mobile applications beyond the features of the Flash Lite player, using
the S60 Platform Services API from Nokia.
Chapter 11 — Creating a Weather Client : Following on from the S60 Platform Services API,
this covers design and development of a Weather Client, a location - based service application
that uses a combination of the mobile device hardware, and the Google Maps and Google
Weather APIs, to retrieve the latest weather forecast.
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