FRINT32Z (vector): Floating-point Round to 32-bit Integer toward Zero (vector).
FRINT64X (scalar): Floating-point Round to 64-bit Integer, using current rounding mode (scalar).
FRINT64X (vector): Floating-point Round to 64-bit Integer, using current rounding mode (vector).
FRINT64Z (scalar): Floating-point Round to 64-bit Integer toward Zero (scalar).
FRINT64Z (vector): Floating-point Round to 64-bit Integer toward Zero (vector).
FRINTA (scalar): Floating-point Round to Integral, to nearest with ties to Away (scalar).
FRINTA (vector): Floating-point Round to Integral, to nearest with ties to Away (vector).
FRINTI (scalar): Floating-point Round to Integral, using current rounding mode (scalar).
FRINTI (vector): Floating-point Round to Integral, using current rounding mode (vector).
FRINTM (scalar): Floating-point Round to Integral, toward Minus infinity (scalar).
FRINTM (vector): Floating-point Round to Integral, toward Minus infinity (vector).
FRINTN (scalar): Floating-point Round to Integral, to nearest with ties to even (scalar).
FRINTN (vector): Floating-point Round to Integral, to nearest with ties to even (vector).
FRINTP (scalar): Floating-point Round to Integral, toward Plus infinity (scalar).
FRINTP (vector): Floating-point Round to Integral, toward Plus infinity (vector).
FRINTX (scalar): Floating-point Round to Integral exact, using current rounding mode (scalar).
FRINTX (vector): Floating-point Round to Integral exact, using current rounding mode (vector).
FRINTZ (scalar): Floating-point Round to Integral, toward Zero (scalar).
FRINTZ (vector): Floating-point Round to Integral, toward Zero (vector).
FRSQRTE: Floating-point Reciprocal Square Root Estimate.
FRSQRTS: Floating-point Reciprocal Square Root Step.
FSQRT (scalar): Floating-point Square Root (scalar).
FSQRT (vector): Floating-point Square Root (vector).
FSUB (scalar): Floating-point Subtract (scalar).
FSUB (vector): Floating-point Subtract (vector).
INS (element): Insert vector element from another vector element.
INS (general): Insert vector element from general-purpose register.
LD1 (multiple structures): Load multiple single-element structures to one, two, three, or four registers.
LD1 (single structure): Load one single-element structure to one lane of one register.
LD1R: Load one single-element structure and Replicate to all lanes (of one register).
LD2 (multiple structures): Load multiple 2-element structures to two registers.
LD2 (single structure): Load single 2-element structure to one lane of two registers.
LD2R: Load single 2-element structure and Replicate to all lanes of two registers.
LD3 (multiple structures): Load multiple 3-element structures to three registers.
LD3 (single structure): Load single 3-element structure to one lane of three registers).
LD3R: Load single 3-element structure and Replicate to all lanes of three registers.
A64 -- SIMD and Floating-point Instructions (alphabetic order)
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