Unity 4.0全攻略:从入门到3D游戏开发

5星 · 超过95%的资源 | 下载需积分: 10 | PDF格式 | 31.03MB | 更新于2024-07-24 | 63 浏览量 | 20 下载量 举报
2 收藏
本资源是一本全面的Unity3D 4.0教程,由Apress出版,专为初学者设计,旨在引导读者逐步掌握游戏开发的基础技能。书中涵盖了从入门到进阶的内容,包括但不限于Unity UI基础、脚本编程、地形生成、导航系统、用户界面控制、导入资产、动作对象、状态管理、过渡效果、物理引擎和特效、消息文本、库存逻辑、对话树、Mecanim角色动画以及游戏环境设置。每一章都深入浅出,通过实践项目一步步教授,使读者能够在实践中理解和掌握Unity 4的关键技术。 第1章介绍了游戏开发的基本概念和Unity的入门,帮助读者建立起对整个开发过程的理解。接着,第二章专注于Unity UI的基础,讲解如何创建和定制用户界面,这对于任何游戏的交互设计至关重要。 在第3章,作者带领读者学习脚本编程,让初学者能够编写简单的游戏逻辑和交互功能。地形生成是第4章的核心内容,通过实例展示如何创建适合游戏的测试环境。第五章则深入探讨导航和功能实现,使玩家可以自如地在场景中移动和互动。 第6章专门研究如何控制游戏中的鼠标或触控交互,这是提升用户体验的关键。第7章介绍了如何导入和管理外部资源,如模型、纹理和音频文件。动作对象(Action Objects)在第8章中介绍,它们是实现游戏行为的重要组成部分。 章节9至14聚焦于游戏状态管理和更复杂的逻辑,如处理角色行为、库存系统和对话流程。第15章讨论了对话树的设计,使得游戏角色可以呈现出更丰富的互动性。第16章深入讲解Mecanim,即Unity的动画系统,以及如何创建动态角色。 第17章关注游戏环境的构建,包括场景布局、光照和材质等元素。最后一章,第18章,是游戏的准备工作,包括设置游戏基本结构和预设,确保所有元素都能无缝融入到最终的游戏体验中。 这本教程提供了Unity 4.0从零开始到制作一个完整游戏项目的实用指南,适合那些希望进入3D游戏开发领域的学习者和开发者。通过本书,读者不仅能掌握Unity的核心技术,还能培养解决问题和实际项目开发的能力。

相关推荐

filetype
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. * The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. * In the second part, you'll build the foundations of a point-and-click style first-person adventure game--including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. * With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you'll learn * How to build interactive games that work on a variety of platforms * Take the tour around Unity user interface fundamentals, scripting and more * Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more * What is inventory logic and how to manage it * How to handle 3D object visibility, effects and other special cases * How to handle variety of menus and levels in your games development * How to handle characters, scrollers, and more * How to create or integrate a story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents * Exploring the Genre * Unity UI--Basics and Getting Started * Scripting--Getting your Feet Wet * Terrain Generation--Creating a Test Environment * Navigation and Introduction to Functionality * Cursor Control * Action Objects * Managing State * Object Metadata * Message Text * Inventory Logic * Managing the Inventory * Finishing the Basic Functionality * Getting Down to the Game * Maze and Final Sequence * Menus and Levels * Beyond the Basics * Appendix A: Shader Graphs * Appendix B: Keyboard Key Names * Appendix C: Final Sequence Outline
85 浏览量