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Papervision3D.Essentials
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Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively
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Papervision3D Essentials
Create interactive Papervision3D applications with
stunning effects and powerful animations
Jeff Winder
Paul Tondeur
BIRMINGHAM - MUMBAI
This material is copyright and is licensed for the sole use by David Martone on 16th September 2009
710 South Avenue West, , Westfield, , 07090
Papervision3D Essentials
Copyright © 2009 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of
the information presented. However, the information contained in this book is sold
without warranty, either express or implied. Neither the authors, Packt Publishing,
nor its dealers or distributors will be held liable for any damages caused or alleged
to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: September 2009
Production Reference: 1240809
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-847195-72-2
www.packtpub.com
Cover Image by Vinayak Chittar (vinayak.chittar@gmail.com)
This material is copyright and is licensed for the sole use by David Martone on 16th September 2009
710 South Avenue West, , Westfield, , 07090
Download at WoWeBook.Com
Credits
Authors
Paul Tondeur
Jeff Winder
Reviewers
Trevor Burton
Stuart Caunt
Patrick Rushton
Acquisition Editor
James Lumsden
Development Editor
Darshana D. Shinde
Technical Editor
Gaurav Datar
Indexer
Rekha Nair
Editorial Team Leader
Gagandeep Singh
Project Team Leader
Priya Mukherji
Project Coordinator
Zainab Bagasrawala
Proofreader
Camille Guy
Graphic Coordinator
Nilesh Mohite
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
This material is copyright and is licensed for the sole use by David Martone on 16th September 2009
710 South Avenue West, , Westfield, , 07090
Download at WoWeBook.Com
About the Authors
Jeff Winder is an independent Flash developer living and working in Amsterdam,
the Netherlands. He discovered Flash and ActionScript in 2003, mainly creating
timeline animation, but was soon gripped by non-timeline coding. He has a special
interest in new technologies that are related to Flash, especially open source projects
such as WiiFlash, FLARToolKit, and Papervision3D. Jeff acquired an MSc in Social
Psychology at the University of Amsterdam. He is also a passionate musician,
playing guitar and drums. Since 2006, Jeff has been self employed and working
for leading agencies. You can contact him at http://www.jeffwinder.nl.
Jeff wrote chapters 1, 3, 5, 6, 10, 11, and 12.
I am not sure whether I should thank my close friends and family
for their warm support, or apologize, for not being there for a while.
Anyway, I deeply appreciate your patience and understanding,
so to everyone who kept asking how the book was coming
along—thank you!
I would also like to thank Paul. Writing this book together has been
a rewarding experience.
This material is copyright and is licensed for the sole use by David Martone on 16th September 2009
710 South Avenue West, , Westfield, , 07090
Download at WoWeBook.Com
Paul Tondeur is as an Internet entrepreneur who lives and works in Amsterdam,
the Netherlands.
He started as a freelance PHP and Flash developer during his study of multimedia
technology in 2003. After successfully completing his study, he was asked to become
the CTO of a Dutch online marketing agency in 2004. At this company, he developed
a strong interest for 3D and got the chance to get professionally involved as the
technical lead for serious Second Life projects. However, Second Life was too limited
to fulll his needs to create accessible interactive multiplayer 3D content on the Web,
and this is when he found out about Papervision3D during the early days. Because of
his passion for the Flash platform, this was love at rst sight.
At the beginning of 2009, Paul decided he had to take more advantage of his
technical skills as an Internet entrepreneur. Currently he helps other companies as
a Unity, Papervision3D, Red5, and mobile streaming consultant. Together with a
team of people around him, he is also involved in creating a browser-based MMO,
incorporating the usage of Red5, Unity, Flash, and Papervision3D. You can contact
him at
http://www.paultondeur.com.
Paul is the initiator of this book and wrote chapters 2, 4,
7, 8, 9, and 13.
I would like to thank my family and friends who have been
enormously patient and supportive while I was working on this book
and had no time for social life. Especially my girlfriend—Marloes—
has been of great support. She kept me inspired and motivated when I
was working around the clock to nish this challenging task. Last, but
not least I want to thank Jeff for being such an encouraging partner to
write this book with.
This material is copyright and is licensed for the sole use by David Martone on 16th September 2009
710 South Avenue West, , Westfield, , 07090
Download at WoWeBook.Com
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