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Beginning Game Development with Python and Pygame

Beginning Game Development with Python and Pygame:From Novice to Professional 作者Will McGugan
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Beginning Game
Development with
Python and Pygame
From Novice to Professional
■■■
Will McGugan
8725.book Page i Wednesday, September 26, 2007 8:08 PM

Beginning Game Development with Python and Pygame: From Novice to Professional
Copyright © 2007 by Will McGugan
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-59059-872-6
ISBN-10 (pbk): 1-59059-872-5
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
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8725.book Page ii Wednesday, September 26, 2007 8:08 PM

For Maria
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v
Contents at a Glance
About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
About the Technical Reviewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xvii
Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxi
■CHAPTER 1 Introducing Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
■CHAPTER 2 Exploring Python. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
■CHAPTER 3 Introducing Pygame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
■CHAPTER 4 Creating Visuals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
■CHAPTER 5 Making Things Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
■CHAPTER 6 Accepting User Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
■CHAPTER 7 Take Me to Your Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
■CHAPTER 8 Moving into the Third Dimension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
■CHAPTER 9 Exploring the Third Dimension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
■CHAPTER 10 Making Things Go Boom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
■CHAPTER 11 Lights, Camera, Action! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
■CHAPTER 12 Setting the Scene with OpenGL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
■APPENDIX A Game Object Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
■APPENDIX B Packaging Your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
■INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
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