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• To provide a sound understanding of the fundamental concepts of the object model • To facilitate a mastery of the notation and process of object-oriented analysis and design • To teach the realistic application of object-oriented development within a variety of problem domains
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OBJECT-ORIENTED
ANALYSIS AND DESIGN
With applications
SECOND EDITION
Grady Booch
Rational
Santa Clara, California
ADDISON-WESLEY

Preface
To Jan
My friend, my lover, my wife
Sponsoring Editor: Dan Joraanstad Production Editor: Wendy Earl
Editorial Assistant: Melissa Standen Cartoonist: Tony Hall
Copy Editor: Nicholas Murray Proofreader: Eleanor Renner Brown
Cover Designer: Yvo Riezebos Design Design Consultant: David Granville Healy
Adobe illustrator is a trademark of Adobe Systems, Inc.
Apple, Macintosh, and MacApp are trademarks of Apple Computer, Inc.
Booch Components is a trademark of Grady Booch.
Eiffel is a trademark of Interactive Software Engineering, Inc.
Mathematica is a trademark of Wolfram Research, Inc.
Motif is a trademark of Open Software Foundation, Inc.
Objective-C is a trademark of Stepstone.
Objectworks and Smalltalk-80 are trademarks of ParcPlace Systems.
OS/2 is a trademarks of International Business Machines.
Pure Software is a trademarks of Pure Software, Inc.
Rational and Rational Rose are trademarks of Rational.
Simula 67 is a trademark of Simula AS.
UNIX is a trademark of AT&T Technologies, Inc.
Windows and Word are trademarks of Microsoft Inc.
Camera-ready copy for this book was prepared on a Macintosh with Microsoft Word and
Adobe Illustrator. All C++ examples were developed using tools from Apple Computer,
AT&T, Borland International, Centerline, Pure Software, and Sun Microsystems.
The notation and process described in this book is in the public domain, and its use by all is
encouraged (but please acknowledge its source).
Copyright © 1994 by Addison Wesley Longman, Inc.
All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system, or transmitted, in any form or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the prior written permission of the publisher. Printed in the
United States of America. Published simultaneously in Canada.
Library of Congress Cataloging-in-Publication Data
Booch, Grady.
Object-oriented analysis and design with applications / Grady Booch. -
2nd ed.
ISBN 0-8053-5340-2
15 1617181920 DOC 0 1 00 99 98
l5th Printing December 1998

PREFACE
Mankind, under the grace of God, hungers for spiritual peace,
esthetic achievements, family security, justice, and liberty,
none directly satisfied by industrial productivity. But productivity
allows the sharing of the plentiful rather than fighting over
scarcity; it provides time for spiritual, esthetic, and family
matters. It allows society to delegate special skills to
institutions of religion, justice, and the preservation of liberty.
HARLAN MILLS
DPMA and Human Productivity
As computer professionals, we strive to build system that are useful and that work; as
software engineers, we are faced with the task of creating complex system in the presence of
scarce computing and human resource. Over the past few years, object-oriented technology
has evolved in diverse segments of the computer sciences as a means of managing the
complexity inherent in many different kinds of systems. The object model has proven to be a
very powerful and unifying concept.
Changes to the First Edition
Since the publication of the first edition of Object-Oriented Design with Applications, object-
oriented technology has indeed moved into the mainstream of industrial-strength software
development. We have encountered the use of the object-oriented paradigm throughout the
world, for such diverse domains as the administration of banking transactions; the
automation of bowling alleys; the management of public utilities; and the mapping of the
human genome. Many of the next generation operating systems, database systems, telephony
systems, avionics systems, and multimedia applications are being written using
object-oriented techniques. Indeed, many such projects have chosen to use object-oriented
technology simply because there appears to be no other way to economically produce an
enduring and resilient programming system.
Over the past several years, hundreds of projects have applied the notation and process
described in Object-Oriented Design with Applications
1
. Through our own work with several of
1
Including my own projects. Ultimately, I’m a developer, not just a methodologist. The first question you should
ask any methodologist is if he or she uses their own methods to develop software

Preface iv
these projects, as well as the kind contribution of many individuals who have taken the time
to communicate with us, we have found ways to improve our method, in terms of better
articulating the process, adding and clarifying certain semantics otherwise missing or difficult
to express in the notation, and simplifying the notation where possible.
During this time, many other methods have also appeared, including the work of Jacobson,
Rumbaugh, Coad and Yourdon, Constantine, Shlaer and Mellor, Martin and Odell,
Wasserman, Goldberg and Rubin, Embley, WirfsBrock, Goldstein and Alger, Henderson-
Sellers, Firesmith, and others. Rumbaugh's work is particularly interesting, for as he points
out, our methods are more similar than they are different. We have surveyed many of these
methods, interviewed developers and managers who have applied them, and where possible,
tried these methods ourselves. Because we are more interested in helping projects succeed
with object-oriented technology rather than dogmatically hanging on to practices solely for
emotional or historical reasons, we have tried to incorporate the best from each of these
methods in our own work. We gratefully acknowledge the fundamental and unique
contributions each of these people has made to the field.
It is in the best interests of the software development industry, and object oriented technology
in particular, that there be standard notations for development. Therefore, this edition
presents a unified notation that, where possible, eliminates the cosmetic differences between
our notation and that of others, particularly Jacobson's and Rumbaugh's. As before, and to
encourage the unrestricted use of the method, this notation is in the public domain.
The goals, audience, and structure of this edition remain the same as for the first edition.
However, there are five major differences between this edition and the original publication.
First, Chapter 5 has been expanded to provide much more specific detail about the unified
notation. To enhance the reader's understanding of this notation, we explicitly distinguish
between its fundamental and advanced elements. In addition, we have given special attention
to how the various views of the notation integrate with one another.
Second, Chapters 6 and 7, dealing with the process and pragmatics of object-oriented analysis
and design, have been greatly expanded. We have also changed the title of this second edition
to reflect the fact that our process does indeed encompass analysis as well as design.
Third, we have chosen to express all programming examples in the main text using C++. This
language is rapidly becoming the de facto standard in many application domains;
additionally, most professional developers who are versed in other object-oriented
programming languages can read C++. This is not to say that we view other languages - such
as Smalltalk, CLOS, Ada, or Eiffel - as less important. The focus of this book is on analysis and
design, and because we need to express concrete examples, we choose to do so in a
reasonably common programming language. Where applicable, we describe the semantics
unique to these other languages and their impact upon the method.

Preface v
Fourth, this edition introduces several new application examples. Certain idioms and
architectural frameworks have emerged in various application domains, and these examples
take advantage of these practices. For example, client/server computing provides the basis of
a revised application example.
Finally, almost every chapter provides references to and discussion of the relevant object-
oriented technology that has appeared since the first edition.
Goals
This book provides practical guidance on the construction of object-oriented systems. Its
specific goals are:
• To provide a sound understanding of the fundamental concepts of the object model
• To facilitate a mastery of the notation and process of object-oriented analysis and
design
• To teach the realistic application of object-oriented development within a variety of
problem domains
The concepts presented herein all stand on a solid theoretical foundation, but this is primarily
a pragmatic book that addresses the practical needs and concerns of the software engineering
community.
Audience
This book is written for the computer professional as well as for the student.
• For the practicing software engineer, we show you how to effectively use object-
oriented technology to solve real problems.
• In your role as an analyst or architect, we offer you a path from requirements to
implementation, using object-oriented analysis and design. We develop your ability to
distinguish "good” object-oriented architectures from "bad" ones, and to trade off
alternate designs when the perversity of the real world intrudes. Perhaps most
important, we offer you fresh approaches to reasoning about complex systems.
• For the program manager, we provide insight on how to allocate the resources of a
team of developers, and on how to manage the risks associated with complex software
systems.
• For the tool builder and the tool user, we provide a rigorous treatment of the notation
and process of object-oriented development as a basis for computer-aided software
engineering (CASE) tools.
• For the student, we provide the instruction necessary for you to begin acquiring
several important skills in the science and art of developing complex systems.
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