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Accurate, Dense, and Robust Multi-View Stereopsis
Yasutaka Furukawa
1
Department of Computer Science
and Beckman Institute
University of Illinois at Urbana-Champaign, USA
1
Jean Ponce
1,2
Willow Team–ENS/INRIA/ENPC
D´epartement d’Informatique
Ecole Normale Sup´erieure, Paris, France
2
Abstract: This paper proposes a novel algorithm for calibrated
multi-view stereopsis that outputs a (quasi) dense set of rectan-
gular patches covering the surfaces visible in the input images.
This algorithm does not require any initialization in the form of a
bounding volume, and it detects and discards automatically out-
liers and obstacles. It does not perform any smoothing across
nearby features, yet is currently the top performer in terms of both
coverage and accuracy for four of the six benchmark datasets pre-
sented in [20]. The keys to its performance are effective tech-
niques for enforcing local photometric consistency and global
visibility constraints. Stereopsis is implemented as a match, ex-
pand, and filter procedure, starting from a sparse set of matched
keypoints, and repeatedly expanding these to nearby pixel corre-
spondences before using visibility constraints to filter away false
matches. A simple but effective method for turning the resulting
patch model into a mesh appropriate for image-based modeling is
also presented. The proposed approach is demonstrated on vari-
ous datasets including objects with fine surface details, deep con-
cavities, and thin structures, outdoor scenes observed from a re-
stricted set of viewpoints, and “crowded” scenes where moving
obstacles appear in different places in multiple images of a static
structure of interest.
1. Introduction
As in the binocular case, although most early work in
multi-view stereopsis (e.g., [12, 15, 19]) tended to match
and reconstruct all scene points independently, recent ap-
proaches typically cast this problem as a variational one,
where the objective is to find the surface minimizing a
global photometric discrepancy functional, regularized by
explicit smoothness constraints [1, 8, 17, 18, 22, 23](age-
ometric consistency terms is sometimes added as well [3,
4, 7, 9]). Competing approaches mostly differ in the type
of optimization techniques that they use, ranging from
local methods such as gradient descent [3, 4, 7], level
sets [1, 9, 18], or expectation maximization [21], to global
ones such as graph cuts [3, 8, 17, 22, 23]. The variational
approach has led to impressive progress, and several of the
methods recently surveyed by Seitz et al. [20] achieve a rel-
ative accuracy better than 1/200 (1mm for a 20cm wide ob-
ject) from a set of low-resolution (640×480) images. How-
ever, it typically requires determining a bounding volume
(valid depth range, bounding box, or visual hull) prior to
initiating the optimization process, which may not be feasi-
ble for outdoor scenes and/or cluttered images.
1
We pr o-
pose instead a simple and efficient algorithm for calibrated
multi-view stereopsis that does not require any initializa-
tion, is capable of detecting and discarding outliers and ob-
stacles, and outputs a (quasi) dense collection of small ori-
ented rectangular patches [6, 13], obtained from pixel-level
correspondences and tightly covering the observed surfaces
except in small textureless or occluded regions. It does not
perform any smoothing across nearby features, yet is cur-
rently the top performer in terms of both coverage and accu-
racy for four of the six benchmark datasets provided in [20].
The keys to its performance are effective techniques for en-
forcing local photometric consistency and global visibility
constraints. Stereopsis is implemented as a match, expand,
and filter procedure, starting from a sparse set of matched
keypoints, and repeatedly expanding these to nearby pixel
correspondences before using visibility constraints to fil-
ter away false matches. A simple but effective method for
turning the resulting patch model into a mesh suitable for
image-based modeling is also presented. The proposed ap-
proach is applied to three classes of datasets:
• objects, where a single, compact object is usually fully
visible in a set of uncluttered images taken from all around
it, and it is relatively straightforward to extract the apparent
contours of the object and compute its visual hull;
• scenes, where the target object(s) may be partially oc-
cluded and/or embedded in clutter, and the range of view-
points may be severely limited, preventing the computation
of effective bounding volumes (typical examples are out-
door scenes with buildings or walls); and
1
In addition, variational approaches typically involve massive opti-
mization tasks with tens of thousands of coupled variables, potentially
limiting the resolution of the corresponding reconstructions (see, however,
[18] for a fast GPU implementation). We will revisit tradeoffs between
computational efficiency and reconstruction accuracy in Sect. 5.
1
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