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Invent Your Own
Computer Games with Python
2nd Edition
Al Sweigart
Copyright © 2008, 2009, 2010 by Albert Sweigart
Some Rights Reserved. "Invent Your Own Computer Games with Python" ("Invent
with Python") is licensed under a Creative Commons Attribution-Noncommercial-
Share Alike 3.0 United States License.
You are free:
To Share — to copy, distribute, display, and perform the work
To Remix — to make derivative works
Under the following conditions:
Attribution — You must attribute the work in the manner specified by the
author or licensor (but not in any way that suggests that they endorse you or your
use of the work). (Visibly include the title and author's name in any excerpts of this
work.)
Noncommercial — You may not use this work for commercial purposes.
Share Alike — If you alter, transform, or build upon this work, you may
distribute the resulting work only under the same or similar license to this one.
This summary is located here:
http://creativecommons.org/licenses/by-nc-sa/3.0/us/
Your fair use and other rights are in no way affected by the above. There is a
human-readable summary of the Legal Code (the full license), located here:
http://creativecommons.org/licenses/by-nc-sa/3.0/us/legalcode
Book Version 13
ISBN 978-0-9821060-1-3
2nd Edition
For Caro, with more love
than I ever knew I had.
A Note to Parents and Fellow
Programmers
Thank your for reading this book. My motivation for writing this book comes from a gap
I saw in today's literature for kids interested in learning to program. I started programming
when I was 9 years old in the BASIC language with a book similar to this one. During the
course of writing this, I've realized how a modern language like Python has made
programming far easier and versatile for a new generation of programmers. Python has a
gentle learning curve while still being a serious language that is used by programmers
professionally.
The current crop of programming books for kids that I've seen fell into two categories.
First, books that did not teach programming so much as "game creation software" or a
dumbed-down languages to make programming "easy" (to the point that it is no longer
programming). Or second, they taught programming like a mathematics textbook: all
principles and concepts with little application given to the reader. This book takes a
different approach: show the source code for games right up front and explain
programming principles from the examples.
I have also made this book available under the Creative Commons license, which allows
you to make copies and distribute this book (or excerpts) with my full permission, as long
as attribution to me is left intact and it is used for noncommercial purposes. (See the
copyright page.) I want to make this book a gift to a world that has given me so much.
Thank you again for reading this book, and feel free to email me any questions or
comments.
Al Sweigart
al@inventwithpython.com
The full text of this book is available in HTML or PDF format at:
http://inventwithpython.com
Dinosaur Comics reproduced with permission. Thanks Ryan!
Who is this book for?
Programming isn't hard. But it is hard to find learning materials that teach you to do interesting things with
programming. Other computer books go over many topics that most newbie coders don't need. This book will
teach you how to program your own computer games. You will learn a useful skill and have fun games to show for
it!
This book is for:
Complete beginners who wants to teach themselves computer programming, even if they have no previous
experience programming.
Kids and teenagers who want to learn computer programming by creating games. Kids as young as 9 or 10
years old should be able to follow along.
Adults and teachers who wish to teach others programming.
Anyone, young or old, who wants to learn how to program by learning a professional programming
language.
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