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截至 20100209 最新版本《iPhone 应用程序开发全教程》。英文名: Beginning iPhone 3 Development Exploring the iPhone SDK.pdf,作者 Dave Mark & Jeff LaMarche。 内容预览: Prelims Contents at a Glance Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Contorllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quatz and OpenGL Taps,Touches,and Gestures Where Am I?Finding Your Way with Core Location Whee!Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
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Companion
eBook
Available
COMPANION eBOOK SEE LAST PAGE FOR DETAILS ON $10 eBOOK VERSION
US $39.99
Shelve in
Mobile Computing/Macintosh Programming
User level:
Beginner–Intermediate
SOURCE CODE ONLINE
BOOKS FOR PROFESSIONALS BY PROFESSIONALS
®
ISBN 978-1-4302-2459-4
9 781430 224594
5 3 9 9 9
•
A complete, soup-to-nuts course in iPhone and iPod touch
programming, written in an easy-to-read style and perfect for
beginners and advanced readers alike
•
Packed full of intricate, reusable examples that showcase the
nearly endless possibilities of the iPhone SDK
•
Updated edition fully compatible with Apple’s iPhone SDK 3
A
re you a programmer looking for a new challenge? Does the thought of
building your very own iPhone application make your heart race and your
pulse quicken? If so, then Beginning iPhone 3 Development is the book for you.
Assuming a minimal working knowledge of Objective-C, this book starts with
the basics, walking you through the process of downloading and installing
Apple’s free iPhone SDK 3 and stepping you through the creation of your rst
simple iPhone application. You’ll move on from there, mastering the iPhone
interface elements that you’ve come to know and love, such as buttons,
switches, pickers, toolbars, and sliders.
You’ll master tables and learn how to save your data using the iPhone le system,
as well as using SQLite, iPhone’s built-in database management system. You’ll also
draw using Quartz 2D and OpenGL ES; add gestural support to your applications;
work with the camera, the photo library, the accelerometer, preferences, local-
ization, and Core Location; and do much more.
Apple’s iPhone SDK 3, this book, and your imagination are all you’ll need to
start building your very own best-selling iPhone applications.
Dave Mark is a longtime Mac developer and author of a number
of bestselling books including Learn C on the Mac, the Macintosh
Programming Primer series, and Ultimate Mac Programming.
Je LaMarche is a seasoned Mac developer. He’s written about Cocoa
and Objective-C for MacTech Magazine and has written articles for
Apple’s Developer Technical Services web site.
this print for content only—size & color not accurate spine = 1.114" 584 page count
CYAN
MAGENTA
YELLOW
BLACK
PANTONE 123 C
SPOT MATTE
A complete course in iPhone
and iPod touch programming
Beginning
iPhone 3 Development
Exploring the iPhone SDK
Dave Mark
|
Jeff LaMarche
Beginning
iPhone 3 Development
Mark
LaMarche
Updated
and revised
for SDK 3
RELATED TITLES
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Download at Boykma.Com

Dave Mark
Jeff LaMarche
Beginning iPhone 3
Development
Exploring the iPhone SDK
24594FM.indd 1 6/25/09 2:18:04 PM
Download at Boykma.Com

Beginning iPhone 3 Development: Exploring the iPhone SDK
Copyright © 2009 by Dave Mark and Jeff LaMarche
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the
prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-4302-2459-4
ISBN-13 (electronic): 978-1-4302-2460-0
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a
trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with
no intention of infringement of the trademark.
Lead Editors: Clay Andres, Douglas Pundick
Technical Reviewer: Mark Dalrymple
Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Tony Campbell, Gary Cornell,
Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper, Frank Pohlmann, Ben Renow-Clarke,
Dominic Shakeshaft, Matt Wade, Tom Welsh
Project Managers: Grace Wong, Beth Christmas
Copy Editors: Kim Wimpsett, Heather Lang
Associate Production Director: Kari Brooks-Copony
Senior Production Editor: Laura Cheu
Compositor: Dina Quan
Proofreader: Nancy Sixsmith
Indexer: BIM Indexing & Proofreading Services
Artist: April Milne
Cover Designer: Kurt Krames
Manufacturing Director: Tom Debolski
Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York,
NY 10013. Phone 1-800-SPRINGER, fax 201-348-4505, e-mail orders-ny@springer-sbm.com, or visit
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94705. Phone 510-549-5930, fax 510-549-5939, e-mail info@apress.com, or visit http://www.apress.com.
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The information in this book is distributed on an “as is” basis, without warranty. Although every precaution has
been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or
entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information
contained in this work.
The source code for this book is available to readers at http://www.apress.com.
24594FM.indd 2 6/25/09 2:18:04 PM
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To Deneen, you are the light of my life. LFU4FREIH. . .
—Dave
To the most important people in my life, my wife and kids.
—Jeff
24594FM.indd 3 6/25/09 2:18:04 PM
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