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Beginning C++ Game Programming 无水印pdf
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Beginning C++ Game
Programming
Learn C++ from scratch and get started building your very
own games
John Horton
BIRMINGHAM - MUMBAI
Beginning C++ Game Programming
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be caused
directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: October 2016
Production reference: 3061016
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78646-619-8
www.packtpub.com
Credits
Author
John Horton
Copy Editor
Safis Editing
Reviewer
Glen De Cauwsemaecker
Project Coordinator
Ulhas Kambali
Commissioning Editor
Wilson D'souza
Proofreader
Safis Editing
Acquisition Editor
Tushar Gupta
Indexer
Tejal Daruwale Soni
Content Development Editor
Onkar Wani
Production Coordinator
Aparna Bhagat
Technical Editor
Rashil Shah
Cover Work
Aparna Bhagat
About the Author
John Horton is a coding and gaming enthusiast based in the UK.
He has a passion for writing apps, games, books, and blog articles about programming,
especially for beginners. He is the founder of Game Code School, h t t p : / / w w w . g a m e c o d e s c h
o o l . c o m, which is dedicated to helping complete beginners get started coding using the
language and platform that is best for them.
John sincerely believes that anyone can learn to code and that everybody has a game or an
app inside of them, and that they just need to do enough work to bring it out.
He has authored around a dozen technology books, most recently the following:
Beginning C++ Game Programming: h t t p s : / / w w w . p a c k t p u b . c o m / g a m e - d e v e l o p m e n t / b e g
i n n i n g - c - g a m e - p r o g r a m m i n g
Android Programming for Beginners: h t t p s : / / w w w . p a c k t p u b . c o m / a p p l i c a t i o n - d e v e l o p
m e n t / a n d r o i d - p r o g r a m m i n g - b e g i n n e r s
Android Game programming by Example: h t t p s : / / w w w . p a c k t p u b . c o m / g a m e - d e v e l o p m e n
t / a n d r o i d - g a m e - p r o g r a m m i n g - e x a m p l e
Learning Java Building Android Games: h t t p s : / / w w w . p a c k t p u b . c o m / g a m e - d e v e l o p m e n t /
l e a r n i n g - j a v a - b u i l d i n g - a n d r o i d - g a m e s
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