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Unreal Engine Game Development Cookbook
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更新于2023-03-16
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也是一本入门书。 Explores the creation of real-time interactive simulations or games. Key aspects of UE4 will be explored to make UE4 more accessible to readers and gear them with the knowledge so that they can focus on creation, knowing where they need to go if they run into issues.
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Unreal Engine Game Development Cookbook
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2015
Production reference: 1271015
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-816-3
www.packtpub.com
Cover image by John P. Doran
www.allitebooks.com

Credits
Author
John P. Doran
Reviewers
Katax Emperore
Dennis Glowacki
Devin Sherry
Commissioning Editor
Edward Bowkett
Acquisition Editors
Reshma Raman
Owen Roberts
Content Development Editor
Rohit Kumar Singh
Technical Editor
Chinmay S. Puranik
Copy Editor
Swati Priya
Project Coordinator
Mary Alex
Proofreader
Sas Editing
Indexer
Hemangini Bari
Production Coordinator
Nitesh Thakur
Cover Work
Nitesh Thakur
www.allitebooks.com

About the Author
John P. Doran is a technical game designer who has been creating games for over 10
years. He has worked on an assortment of games in teams comprising of just himself to over
70 students, mod, and professional projects.
He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later
graduated from DigiPen Institute of Technology in Redmond, WA, with a BSc in game design.
He is currently working as a designer in DigiPen's research and development branch in
Singapore. He is also the lead instructor of DigiPen-Ubisoft Campus Game Programming
Program, instructing graduate level students in an intensive, advanced- level game
programming curriculum. In addition to that, he also teaches and assists students on various
subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more.
He is also the author of Building an FPS Game with Unity, Unity Game Development
Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game
Development, and has co-authored UDK iOS Game Development Beginner's Guide, all by
Packt Publishing. You can nd more about him on his website,
http://johnpdoran.com.
A big thank you goes to my brother Chris and my wife Hien for being
supportive and patient with me as I spent my free time and weekends
away from them to nish the book.
On that same note, I also want to thank Samir Abou Samra and Elie Hosry
for their support and encouragement while working on this book, as well as
the rest of the DigiPen Singapore staff.
Thanks so much to Owen Roberts who approached me to write again,
Rohit Kumar Singh for keeping me on track, as well as everyone else at
Packt, who were helpful, as always!
Last, but not least, I'd like to thank my family as well as my parents Joseph
and Sandra Doran, who took me seriously when I told them that I wanted
to make games for a living.
www.allitebooks.com
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