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首页3D Game Engine Design 2nd 三维游戏引擎设计 第二版(英文)
3D Game Engine Design 2nd 三维游戏引擎设计 第二版(英文)
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作者Dave Eberly,MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at ChapelHill
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3D Game Engine Design
A Practical Approach to Real-Time
Computer Graphics
Second Edition
David H. Eberly
Geometric Tools, Inc.
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Printed in the United States of America
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Trademarks
The following trademarks, mentioned in this book and the accompanying CD-ROM,
are the property of the following organizations:
AltiVec is a trademark of Freescale Semiconductor.
DirectX, Direct3D, Visual C
++
, Windows, Xbox, and Xbox 360 are trademarks
of Microsoft Corporation.
GameCube is a trademark of Nintendo.
GeForce, Riva TNT, and the Cg Language are trademarks of NVIDIA Corpora-
tion.
Java 3D is a trademark of Sun Microsystems.
Macintosh is a trademark of Apple Corporation.
Morrowind and The Elder Scrolls are trademarks of Bethesda Softworks, LLC.
NetImmerse and Gamebryo are trademarks of Emergent Game Technologies.
OpenGL is a trademark of Silicon Graphics, Inc.
Pentium and Streaming SIMD Extensions (SSE) are trademarks of Intel Corpo-
ration.
PhysX is a trademark of Ageia Technologies, Inc.
Playstation 2 and Playstation 3 are trademarks of Sony Corporation.
PowerPC is a trademark of IBM.
Prince of Persia 3D is a trademark of Brøderbund Software, Inc.
3DNow! is a trademark of Advanced Micro Devices.
3D Studio Max is a trademark of Autodesk, Inc.
v
About the Author
Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a
company that specializes in software development for computer graphics, image
analysis, and numerical methods. Previously, he was the director of engineering at
Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game
engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-
generation engine after NetImmerse. His background includes a BA degree in math-
ematics from Bloomsburg University, MS and PhD degrees in mathematics from the
University of Colorado at Boulder, and MS and PhD degrees in computer science
from the University of North Carolina at Chapel Hill. He is the author of Game
Physics (2004) and 3D Game Engine Architecture (2005) and coauthor with Philip
Schneider of Geometric Tools for Computer Graphics (2003), all published by Morgan
Kaufmann. As a mathematician, Dave did research in the mathematics of combus-
tion, signal and image processing, and length-biased distributions in statistics. He
was an associate professor at the University of Texas at San Antonio with an adjunct
appointment in radiology at the U.T. Health Science Center at San Antonio. In 1991,
he gave up his tenured p osition to retrain in computer science at the University of
North Carolina. After graduating in 1994, he remained for one year as a research
associate professor in computer science with a joint appointment in the Depart-
ment of Neurosurgery, working in medical image analysis. His next stop was the SAS
Institute, working for a year on SAS/Insight, a statistical g raphics package. Finally,
deciding that computer graphics and geometry were his real calling, Dave went to
work for NDL (which is now Emergent Game Technologies), then to Magic Software,
Inc., which later became Geometric Tools, Inc. Dave’s participation in the newsgroup
comp.graphics.algorithms and his desire to make 3D graphics technology available to
all are what has led to the creation of his company’s Web site and his books.
vi
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