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Beginning Game Development with Python and Pygame - From Novice to Professional (2007)
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this print for content only—size & color not accurate spine = 0.802" 344 page count
Books for professionals By professionals
®
Beginning Game Development with Python and Pygame:
From Novice to Professional
Dear Reader,
Creating computer games is a fascinating combination of an art and a science, and
can make a rewarding career or hobby. Do you know you can write cutting-edge
games that run on Windows, Linux, and Mac OS X with open source technologies
and freely available tools?
In this book, I introduce you to Python—a powerful, dynamic language—
and explain how to use the Pygame library to quickly develop compelling
games. I also explain how to create three-dimensional graphics using OpenGL,
the technology behind many commercial games, such as the Quake series.
My aim for Beginning Game Development with Python and Pygame is
to make game development accessible to as wide an audience as possible.
Previous programming experience is useful but not essential, because the
first two chapters introduce the Python programming language—or serve as a
refresher course if you are already familiar with Python. Further chapters cover
how to use Pygame to set up a graphical display, draw to the screen, handle
events, and read input devices. I also talk you through essential topics such as
creating game characters with artificial intelligence and playing sound (includ-
ing music).
Four chapters are devoted to the topic of three-dimensional graphics in
games, and show you how to manipulate objects in a virtual world and render
impressive visuals with lighting and special effects. The math involved in pro-
gramming a game with three-dimensional graphics can be intimidating, but I
explain it in visual terms rather than the more traditional pure mathematical
approach you find in textbooks. I also share with you a few of the tips and tricks
I have picked up over the years in my career as a professional game developer.
I hope to be playing one of your Pygame creations in the future!
Will McGugan
US $39.99
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Beginning
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From Novice to Professional
cyan
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panTone 123 c
Will McGugan
THE APRESS ROADMAP
Foundations of Python
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Beginning Python:
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The Definitive Guide to Django:
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Beginning Game Development
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ISBN-13: 978-1-59059-872-6
ISBN-10: 1-59059-872-5
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Create stunning video games using
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Beginning
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with
Python and Pygame
Beginning Game
Development with
Python and Pygame
From Novice to Professional
■■■
Will McGugan
8725.book Page i Wednesday, September 26, 2007 8:08 PM
Beginning Game Development with Python and Pygame: From Novice to Professional
Copyright © 2007 by Will McGugan
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-59059-872-6
ISBN-10 (pbk): 1-59059-872-5
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence
of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark
owner, with no intention of infringement of the trademark.
Lead Editor: Jason Gilmore
Technical Reviewer: Richard Jones
Editorial Board: Steve Anglin, Ewan Buckingham, Tony Campbell, Gary Cornell, Jonathan Gennick,
Jason Gilmore, Kevin Goff, Jonathan Hassell, Matthew Moodie, Joseph Ottinger, Jeffrey Pepper,
Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh
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Copy Editor: Liz Welch
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Production Editor: Kelly Winquist
Compositor: Pat Christenson
Proofreader: Erin Poe
Indexer: Becky Hornyak
Cover Designer: Kurt Krames
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Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor,
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Download section.
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