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首页Learning Unreal Engine Game Development.pdf
Many people know what a game is, and a lot of people play games every day. But how many people know how to create a game? Game development using Unreal Engine 4 allows aspiring game creators to develop professional-looking games quickly. Unreal Engine 4 provides very polished game development tools and capabilities that allow vast amounts of customization for almost any game that you can dream of.
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LearningUnrealEngineGame
Development
TableofContents
LearningUnrealEngineGameDevelopment
Credits
AbouttheAuthor
AbouttheReviewers
www.PacktPub.com
Supportfiles,eBooks,discountoffers,andmore
Whysubscribe?
FreeaccessforPacktaccountholders
Preface
Whatthisbookcovers
Whatyouneedforthisbook
Whothisbookisfor
Conventions
Readerfeedback
Customersupport
Downloadingtheexamplecode
Downloadingthecolorimagesofthisbook
Errata
Piracy
Questions
1.AnOverviewofUnrealEngine
Whatgoesintoagame?
Whatisagameengine?
ThehistoryofUnrealEngine
Gamedevelopment
Artists
Cinematiccreators
Sounddesigners
Gamedesigners
Programmers
ThecomponentsofUnrealEngine4
Thesoundengine
Thephysicsengine
Thegraphicsengine
InputandtheGameplayframework
Lightandshadow
Post-processeffects
Artificialintelligence
Onlineandmultiplatformcapabilities
UnrealEngineanditspowerfuleditors
UnrealEditor
MaterialEditor
TheCascadeparticlesystem
ThePersonaskeletalmeshanimation
Landscape–buildinglargeoutdoorworldsandfoliage
SoundCueEditor
MatineeEditor
TheBlueprintvisualscriptingsystem
Unrealprogramming
Unrealobjects
Abeginner’sguidetotheUnrealEditor
Thestartmenu
ProjectBrowser
ContentBrowser
Toolbar
Viewport
SceneOutliner
Modes
Summary
2.CreatingYourFirstLevel
Exploringpreconfiguredlevels
Creatinganewproject
Navigatingtheviewport
Views
Controlkeys
Creatingalevelfromanewblankmap
CreatingthegroundusingtheBSPBoxbrush
Usefultip–selectinganobjecteasily
Usefultip–changingViewModetoaidvisuals
Addinglighttoalevel
Usefultip–positioningobjectsinalevel
Addingtheskytoalevel
AddingPlayerStart
Usefultip–rotatingobjectsinalevel
Viewingalevelthat’sbeencreated
Savingalevel
Configuringamapasastartlevel
Addingmaterialtotheground
Addingawall
Duplicatingawall
Creatinganopeningforadoor
Addingmaterialstothewalls
Sealingaroom
Addingpropsorastaticmeshtotheroom
AddingLightmassImportanceVolume
Applyingfinishingtouchestoaroom
Usefultip–usingthedragsnapgrid
Summary
3.GameObjects–MoreandMove
BSPBrush
Background
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