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DirectX11学习资料
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Introduction to
3D GAME PROGRAMMING
WITH DIRECTX
®
11
Introduction to
3D GAME PROGRAMMING
WITH DIRECTX
®
11
Frank D. Luna
MERCURY LEARNING AND INFORMATION
Dulles, Virginia
Boston, Massachusetts
Copyright ©2012 by MERCURY LEARNING AND INFORMATION LLC. All rights reserved.
This publication, portions of it, or any accompanying software may not be reproduced in any way, stored in a retrieval
system of any type, or transmitted by any means, media, electronic display or mechanical display, including, but not limited
to, photocopy, recording, Internet postings, or scanning, without prior permission in writing from the publisher.
Publisher: David Pallai
MERCURY LEARNING AND INFORMATION
22841 Quicksilver Drive
Dulles, VA 20166
info@merclearning.com
www.merclearning.com
1-800-758-3756
This book is printed on acid-free paper.
Frank D. Luna. Introduction to 3D GAME PROGRAMMING WITH DIRECTX 11
ISBN: 978-1-9364202-2-3
The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their
products. All brand names and product names mentioned in this book are trademarks or service marks of their respective
companies. Any omission or misuse (of any kind) of service marks or trademarks, etc. is not an attempt to infringe on the property
of others.
Library of Congress Control Number: 2012931119
121314321
Printed in Canada
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contact the Customer Service Dept. at 1-800-758-3756 (toll free).
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defective materials or faulty workmanship, but not based on the operation or functionality of the product.
LICENSE, DISCLAIMER OF LIABILITY, AND LIMITED WARRANTY
By purchasing or using this book (the “Work”), you agree that this license grants permission to use the contents contained herein, but does
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