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首页3D Math Primer for Graphics and Game Development, 2nd Edition
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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3D Math Primer for Graphics and
Game Development
Second Edition


A K Peters/CRC Press
Taylor & Francis Group
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© 2011 by Taylor and Francis Group, LLC
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