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首页3D Math Primer for Graphics and Game Development, 2nd Edition
3D Math Primer for Graphics and Game Development, 2nd Edition
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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3D Math Primer for Graphics and
Game Development
Second Edition
A K Peters/CRC Press
Taylor & Francis Group
6000 Broken Sound Parkway NW, Suite 300
Boca Raton, FL 33487-2742
© 2011 by Taylor and Francis Group, LLC
A K Peters/CRC Press is an imprint of Taylor & Francis Group, an Informa business
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International Standard Book Number-13: 978-1-4398-6981-9 (eBook - PDF)
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