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Beginner's Guide to Android App Development (2017)
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Beginner’s Guide to Android App Development
A Practical Approach for Beginners
Serhan Yamacli
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Beginner‟s Guide to Android App Development – First Edition
© Serhan Yamacli – All rights reserved.
This book is provided for personal use. Reproduction/distribution in any form is
prohibited.
This book is provided for informational purposes only. Author and the publisher do not
offer any expressed or implied warranty about the accuracy of information contained in
this book. Author and the publisher do not accept any liability for any loss or damage
caused from the usage of the information given in this book.
The names of the trademarked/copyrighted software and hardware in this book are for
editorial purposes only and to the benefit of the respective trademark/copyright owners.
The terms used in this book are not intended as infringement of the trademarks and
copyrights.
All product and company names mentioned in this book are trademarks (™) or registered
trademarks (
®
) of their respective holders. Use of them does not imply any affiliation
with or endorsement by them. All company, product and service names used in this book
are for identification purposes only.
This book is an independent publication and has not been authorized, sponsored, or
otherwise approved by Google Inc. Android is a trademark of Google Inc. Google and the
Google Logo are registered trademarks of Google Inc. Oracle and Java are registered
trademarks of Oracle and/or its affiliates. Other names may be trademarks of their
respective owners.
This book is dedicated to my grandparents…
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Table of Contents
CHAPTER 1. INTRODUCTION ......................................................................... 9
1.1. The Android Operating System................................................................. 9
1.2. How do Android Apps Work? ................................................................ 11
1.3. Programming Languages Used For Developing Android Apps .............. 14
CHAPTER 2. SETTING UP YOUR DEVELOPMENT ENVIRONMENT ..... 15
2.1. Installation of Android Studio ................................................................. 15
2.2. Installation of Emulators ......................................................................... 18
CHAPTER 3. TEST DRIVE: THE HELLO WORLD APP............................... 23
3.1. General Procedure for Developing an App ............................................. 23
3.2. Creating a New Android Studio Project .................................................. 24
3.3. Main Sections of the IDE ........................................................................ 28
3.4. Folder and File Structure of an Android Studio Project .......................... 29
3.5. Building the User Interface ..................................................................... 31
3.6. Building the Project and Running on an Emulator .................................. 35
3.7. Running on a Real Device ....................................................................... 41
CHAPTER 4. JAVA BASICS ............................................................................ 45
4.1. What is Java? .......................................................................................... 45
4.2. Using Android Studio for Java Coding ................................................... 47
4.3. Variables in Java ..................................................................................... 53
4.4. Logical Decision Making Statements in Java ......................................... 65
4.5. Loops in Java .......................................................................................... 69
4.6. Methods in Java ...................................................................................... 74
4.7. Classes, Objects and Inheritance in Java ................................................. 79
CHAPTER 5. ANDRIOD APP #1: RED/BLUE LIGHTHEAD ........................ 87
5.1. Creating a New Android Project ............................................................. 87
5.2. Developing the User Interface ................................................................ 90
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