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GPU Pro 6 高级编程技术(高清目录书签)
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更新于2023-03-16
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GPU Pro7:高级渲染技术书籍系列涵盖了随时可用的内容 ,有助于解决日常图形编程的想法和程序实现。涵盖算法原理,编程等。(高清完整英文版,有目录书签)
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Edited by Wolfgang Engel
Advanced Rendering Techniques
Advanced Rendering Techniques
K24427
ISBN: 978-1-4822-6461-6
9 781482 264616
90000
Advanced
Rendering
Techniques
Engel
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-
time rendering of special effects and visualization data that are useful for beginners and seasoned game and
graphics programmers alike.
Exploring recent developments in the rapidly evolving eld of real-time rendering, GPU Pro
6
: Advanced
Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics
processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest
developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any
other runtime with any language available. It details the specic challenges involved in creating games across
the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation, rendering techniques, handheld devices programming,
effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also
includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and
OpenCL examples.
In color throughout, GPU Pro
6
presents ready-to-use ideas and procedures that can help solve many of your daily
graphics programming challenges. Example programs with downloadable source code are also provided on the
book’s CRC Press web page.
Computer Game Development / Design
www.allitebooks.com

CRC Press
Taylor & Francis Group
6000 Broken Sound Parkway NW, Suite 300
Boca Raton, FL 33487-2742
© 2016 by Taylor & Francis Group, LLC
CRC Press is an imprint of Taylor & Francis Group, an Informa business
No claim to original U.S. Government works
Version Date: 20150318
International Standard Book Number-13: 978-1-4822-6462-3 (PDF (non e-book))
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but
the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to
trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained.
If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint.
Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical,
or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without
written permission from the publishers.
For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copyright.com/) or contact the Copyright
Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a
variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged.
Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to
infringe.
Library of Congress Cataloging‑in‑Publication Data
GPU pro 6 : advanced rendering techniques / edited by Wolfgang Engel.
pages cm
Includes bibliographical references and index.
ISBN 978-1-4822-6461-6 (hardback)
1. Rendering (Computer graphics) 2. Graphics processing units--Programming. 3. Computer graphics. 4. Real-time data processing. 5. Digital video.
I. Engel, Wolfgang.
T385.G26674 2015
006.6’6--dc23 2015006268
Visit the Taylor & Francis Web site at
http://www.taylorandfrancis.com
and the CRC Press Web site at
http://www.crcpress.com
www.allitebooks.com
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