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Beginning iPhone
Development
with Swift 3
Exploring the iOS SDK
—
Third Edition
—
Molly Maskrey
Beginning iPhone
Development with Swift 3
Exploring the iOS SDK
Third Edition
Molly Maskrey
Kim Topley
David Mark
Fredrik Olsson
Jeff Lamarche
Beginning iPhone Development with Swift 3: Exploring the iOS SDK
Molly Maskrey Kim Topley
Parker, Colorado, USA New York, USA
David Mark Fredrik Olsson
Arlington, Virginia, USA Stockholm, Sweden
Jeff Lamarche
New Hartford, New York, USA
ISBN-13 (pbk): 978-1-4842-2222-5 ISBN-13 (electronic): 978-1-4842-2223-2
DOI 10.1007/978-1-4842-2223-2
Library of Congress Control Number: 2016959268
Copyright © 2016 by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson and Jeff Lamarche
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is
concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction
on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic
adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted
from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied
specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser
of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright
Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer.
Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to
prosecution under the respective Copyright Law.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every
occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion
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The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified
as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither
the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be
made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Managing Director: Welmoed Spahr
Lead Editor: Aaron Black
Technical Reviewer: Bruce Wade
Editorial Board: Steve Anglin, Pramila Balen, Louise Corrigan, James DeWolf, Jonathan Gennick,
Robert Hutchinson, Celestin Suresh John, Nikhil Karkal, Michelle Lowman, James Markham,
Susan McDermott, Matthew Moodie, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke,
Gwenan Spearing
Coordinating Editor: Jessica Vakili
Copy Editor: Kim Burton-Weisman
Compositor: SPi Global
Indexer: SPi Global
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street,
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Printed on acid-free paper
I feel incredibly fortunate to have been given the chance to write this revision.
It was the very rst version, years ago, that launched me toward developing for iOS. To that end, I
want to thank the special people in my life that deserve much credit to bringing this to fruition.
First, to Chana, who was there with me for probably 95% of the writing,
keeping my spirits up—especially on those days when I didn’t think I could go on.
She went from someone I met at “work” to one of the closest friends I’ve ever had. Every day I feel
like she was a gift to raise my quality of life. I will be there for her whenever she needs me.
To my BFF Jessica (Goldi) for nearly two years now. She stood with me as
my maid of honor and knows when I need her and is always there for me as I have been and will be
for her. We drink together, dance together, crash company parties together, laugh together, and cry
together.… She won’t let me get away with
anything, especially feeling sorry for myself. While on her seven-week South
American wine journey, we communicated nearly every day. And though we were a continent
apart, it brought us closer.
Ashley, I promised you I’d put you in here. Ash relates to me in a way unlike
my other friends. A tech geek, we’ll sit at her kitchen table drinking wine and
talking about rebuilding computers. She’s smart, pretty, and one of the sweetest
and most fun people I know.
Finally, to my new bride, Jennifer. My friend, business partner, boss, “sometimes”
dance partner, and the person beside me at night when I go to sleep and when
I wake up. She read every word of this book and made sure it was great.
In my personal struggles over the preceding months, these friends kept me from
falling into an abyss so deep I might never have returned. Writing can be a lonely thing and having
a support system such as these beautiful, wonderful women are
the only reason this endeavor was a success. A special friend told me just a couple weeks ago that
some friends are only in your life for a season. I pray that these women are friends for a lifetime.
—MM, September 2016
v
Contents at a Glance
About the Author ....................................................................................................xxi
About the Technical Reviewer ..............................................................................xxiii
Acknowledgments .................................................................................................xxv
■Chapter 1: Getting to Know the iOS Landscape ..................................................... 1
■Chapter 2: Writing Our First App ......................................................................... 13
■Chapter 3: Basic User Interactions ...................................................................... 51
■Chapter 4: Adding Intermediate Level User Interactions ..................................... 87
■Chapter 5: Working with Device Rotations ........................................................ 129
■Chapter 6: Creating a Multiview Application ..................................................... 179
■Chapter 7: Using Tab Bars and Pickers ............................................................. 209
■Chapter 8: Introducing Table Views ................................................................... 255
■Chapter 9: Adding Navigation Controllers to Table Views ................................. 309
■Chapter 10: Collection Views ............................................................................. 343
■Chapter 11: Split Views and Popoversfor iPad Apps ......................................... 357
■Chapter 12: App Customization with Settings and Defaults .............................. 383
■Chapter 13: Persistence: Saving Data Between App Launches ......................... 421
■Chapter 14: Documents and iCloud ................................................................... 467
■Chapter 15: Multithreaded Programming Using Grand Central Dispatch ........... 499
■Chapter 16: Graphics and Drawing .................................................................... 529
■Chapter 17: Simple Games Using SpriteKit ....................................................... 555
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