IT.Through.Experiential.Learning
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today. What You'll Learn Innovative and proven IT-related application scenarios Generic management and leadership skill development Guidance for applying the learning methods for generating extraordinary results over conventional methods Who This Book Is For IT professionals, higher education students, and those engaged in training and organizational development. Table of Contents Chapter 1: Introduction Chapter 2: Aircraft Manufacturing Game Chapter 3: Bidding Game Chapter 4: Blindfold Game Chapter 5: Arrangement Game Chapter 6: Treasure Hunt Chapter 7: R2R Workshop Chapter 8: Putting It All Together
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