Unity实现本地文本多语言化实现本地文本多语言化
主要为大家详细介绍了Unity实现本地文本多语言化,文中示例代码介绍的非常详细,具有一定的参考价值,感
兴趣的小伙伴们可以参考一下
本文实例为大家分享了Unity实现本地文本多语言化的具体代码,供大家参考,具体内容如下
在unity项目过程中大多都会遇到多语言化,下面讲一下自己的一些实现思路。
1. 创建一个要实现多语言化的基类
public abstract class BaseString {
public abstract string text_test{get;}
}
2. 对应的语言要继承BaseString类,这里实现中文和英文的两个类
public class ChineseString: BaseString {
public override string text_test { get {return "哈喽";}}
}
public class EnglishString : BaseString {
public override string text_test { get {return "Hello";}}
}
3. 新建一个管理类 TextManager.cs
public class TextManager {
public BaseString strComponent;
private ChineseString chineseStrCompenent = new ChineseString();
private EnglishString englishStrComponent = new EnglishString();
public TextManager() {
strComponent = chineseStrCompenent;
}
public void ChangeLanguage(LanguageType type) {
if (type == LanguageType.ZH)
{
strComponent = chineseStrCompenent;
} else if (type == LanguageType.EN)
{
strComponent = englishStrComponent;
}
}
}
4. 物体上挂载一个Global.cs类,实现调用
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum LanguageType
{
ZH,
EN
}
public class Global : MonoBehaviour {
public Text textView;
private LanguageType mLanguage = LanguageType.ZH;
private TextManager textManager = new TextManager();
// Use this for initialization
void Start () {
textManager.ChangeLanguage(mLanguage);
}
// Update is called once per frame
void Update () {
textView.text = textManager.strComponent.text_test;
}
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